Black Philip is a miniboss in The Dark Cathedral. Under the custom appearance it is a Ravager, with a 6× health multiplier and a 0.66× damage multiplier.
Its kit is simple in the dangerous way: projectiles do nothing, knockback does nothing, and getting hit can either launch you away or send you upward.
Overview
| Attribute | Details |
|---|---|
| Name | Black Philip |
| Dungeon | The Dark Cathedral |
| Type | Miniboss |
| Base Mob | Ravager |
| Level | Dynamic — scales with the dungeon difficulty level sync |
| Health Multiplier | 6× health multiplier |
| Damage Multiplier | 0.66× damage multiplier |
| Custom Appearance | Yes, custom disguise |
| Leash Radius | 30 |
| Follow Distance | 28 |
Difficulty Scaling
Normal uses level sync +5, Hard uses level sync 0, and Mythic uses level sync -5. Black Philip’s listed powers are active on all three difficulties.
Powers and Abilities
- Knockback Immunity: Black Philip cannot be knocked back.
- Projectile Immunity: Player projectiles, including arrows and tridents, deal no damage.
- Attack Push: When Black Philip hits a player, it launches that player directly away. The global cooldown is 10 seconds.
- Attack Gravity: When Black Philip hits a player, it gives Levitation I for 5 seconds.
Class Loot
How to Beat It
Do not build the plan around arrows or thrown tridents; projectile immunity shuts those down. Knockback will not create breathing room either, so expect to handle the fight without pushing Black Philip away.
The real nuisance is contact. Its hits can launch you away or give you Levitation I for 5 seconds, so keep your positioning tidy and be ready for the fight to move vertically whether you wanted that feature or not.



