It is class loot tied to Cultist of Cthulhu rather than one of the boss’s unique difficulty drops.
The rim is carved with the hours of prayer.
There is no hour marked for rest.
Overview
| Attribute | Details |
|---|---|
| Name | Summoner’s Vigil |
| Item Type | Diamond Helmet |
| Dungeon | The Dark Cathedral |
| Source | Cultist of Cthulhu |
| Loot Type | Class loot |
| Chance | 100% |
| Difficulty | All |
| Amount | 1 |
| Soulbound | No |
How It Drops
When Cultist class loot is awarded, exactly one item is chosen from the table by class. Enchantments are rolled each time it drops based on dungeon difficulty, and each player who wins the drop roll gets one item weighted toward their class.
Item Details
It is listed at 100% chance for All, with one item awarded when selected, and it is not soulbound.
Where to Get It
| Dropped By | Loot Table | Chance |
|---|---|---|
| Cultist of Cthulhu | Cultist Class Loot | 100% |
Class Loot
Summoner’s Vigil is class loot. It has no fixed stats: its enchantments are rolled every time it drops, so no two copies are exactly alike, and harder difficulties allow higher enchantment levels. When a mob drops class loot, each player who wins the drop roll gets one item from that mob’s class loot pool, weighted toward their class.
Dropped as class loot by:
- Cultist of Cthulhu (boss): 100% chance per player who dealt at least 10% of the mob’s health
Possible Enchantments
The levels below are the most each enchantment can roll. Each drop receives about half of the listed levels at random, so most copies land below these maximums. The chance shows how often an enchantment appears at all.
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Protection up to V (always) Unbreaking up to III (60%) Fire Protection up to IV (50%) Blast Protection up to IV (60%) Projectile Protection up to IV (85%) Thorns up to I (10%) |
| Hard | Protection up to VII (always) Unbreaking up to IV (60%) Fire Protection up to V (50%) Blast Protection up to VI (60%) Projectile Protection up to V (85%) Thorns up to II (15%) |
| Mythic | Protection up to IX (always) Unbreaking up to VI (60%) Fire Protection up to VI (50%) Blast Protection up to VII (60%) Projectile Protection up to VI (85%) Thorns up to III (15%) |
Is It Worth It
Its main enchantment is Protection, which can reach V on Normal, VII on Hard and IX on Mythic when it drops from a boss. If you want this piece at its strongest, Mythic is the run to farm. Since every copy is rolled, two drops from the same difficulty can still differ, so check each one against what you are already using.
See Also
- Cultist of Cthulhu
- Congregation’s Eye
- Ritual Vestment
- Altarbound Striders
- Steps to R’lyeh
- Summoner’s Vigil



