Balcony Longbow is a bow from the Vampire King’s class loot in The Vampire Manor. It belongs to the selection of equipment awarded when the final phase of the Vampire King is defeated, rather than to his separate chance-based unique drops.
The king watched the road from behind its limbs.
This is the bow option in the Vampire King’s class loot set. Nightshade Bow is a different bow from the same encounter, with its own separate unique-drop chance and specified enchantments. The other King class loot choices share the same encounter, but they are not extra items stacked onto this one. Your class determines which piece you receive from the table.
Overview
| Attribute | Details |
|---|---|
| Name | Balcony Longbow |
| Item Type | Bow |
| Dungeon | The Vampire Manor |
| Dropped By | Vampire King |
| Loot Type | Class loot |
| Soulbound | No |
| Difficulty Versions | Normal, Hard, Mythic |
Where to Get It
| Dropped By | Chance | Difficulty | Notes |
|---|---|---|---|
| Vampire King | Class-selected item | Normal | King class loot; awarded from the final phase |
| Vampire King | Class-selected item | Hard | King class loot; awarded from the final phase |
| Vampire King | Class-selected item | Mythic | King class loot; awarded from the final phase |
Class Loot
Balcony Longbow is class loot. It has no fixed stats: its enchantments are rolled every time it drops, so no two copies are exactly alike, and harder difficulties allow higher enchantment levels. When a mob drops class loot, each player who wins the drop roll gets one item from that mob’s class loot pool, weighted toward their class.
Dropped as class loot by:
- Vampire King (boss): 100% chance per player who dealt at least 10% of the mob’s health
Possible Enchantments
The levels below are the most each enchantment can roll. Each drop receives about half of the listed levels at random, so most copies land below these maximums. The chance shows how often an enchantment appears at all.
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Power up to IV (always) Unbreaking up to III (80%) Flame up to I (50%) Punch up to II (35%) Infinity up to I (40%) Mending up to I (10%) |
| Hard | Power up to V (always) Unbreaking up to IV (90%) Flame up to I (55%) Punch up to II (50%) Infinity up to I (40%) Mending up to I (15%) |
| Mythic | Power up to VII (always) Unbreaking up to V (90%) Flame up to I (55%) Punch up to II (75%) Infinity up to I (50%) Mending up to I (15%) |
Is It Worth It
Its main enchantment is Power, which can reach IV on Normal, V on Hard and VII on Mythic when it drops from a boss. If you want this piece at its strongest, Mythic is the run to farm. Since every copy is rolled, two drops from the same difficulty can still differ, so check each one against what you are already using.
See Also
- Vampire King
- Nightshade Bow
- Gothic Reaper
- Necrotic Heart
- Fanged Helm
- Fanged Plate



