Three Bells is a trident class loot item from Captain Davey in The Airship, an EliteMobs minidungeon. Captain Davey is the dungeon boss.
Each prong bears a little bell. None have clappers left.
The listed 100% entry chance is not a promise that every class gets this particular item.
Overview
| Attribute | Details |
|---|---|
| Name | Three Bells |
| Item Type | Trident |
| Dungeon | The Airship |
| Dropped By | Captain Davey |
| Loot Type | Class loot |
| Soulbound | No |
| Difficulty Versions | Normal, Hard, Mythic |
| Quantity | 1 |
Where to Get It
| Dropped By | Chance | Difficulty | Notes |
|---|---|---|---|
| Captain Davey | 100% table entry (class-selected) | Normal, Hard, Mythic | One class-selected reward per player; x1; not soulbound |
Class Loot
Three Bells is class loot. It has no fixed stats: its enchantments are rolled every time it drops, so no two copies are exactly alike, and harder difficulties allow higher enchantment levels. When a mob drops class loot, each player who wins the drop roll gets one item from that mob’s class loot pool, weighted toward their class.
Dropped as class loot by:
- Captain Davey (boss): 100% chance per player who dealt at least 10% of the mob’s health
Possible Enchantments
The levels below are the most each enchantment can roll. Each drop receives about half of the listed levels at random, so most copies land below these maximums. The chance shows how often an enchantment appears at all.
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Sharpness up to V (always) Unbreaking up to III (70%) Impaling up to IV (50%) Loyalty up to II (always) Channeling up to I (25%) Mending up to I (50%) |
| Hard | Sharpness up to VII (always) Unbreaking up to IV (70%) Impaling up to VI (50%) Loyalty up to III (always) Channeling up to I (25%) Mending up to I (50%) Critical Strikes up to III (10%) |
| Mythic | Sharpness up to IX (always) Unbreaking up to V (65%) Impaling up to VII (50%) Loyalty up to III (always) Channeling up to I (25%) Mending up to I (50%) |
Is It Worth It?
Three Bells is one of Captain Davey’s class-selected weapons. Its appeal is the trident slot and a reward tied to your class, rather than a guaranteed item for everyone who defeats the captain.
Is It Worth It
Its main enchantment is Sharpness, which can reach V on Normal, VII on Hard and IX on Mythic when it drops from a boss. If you want this piece at its strongest, Mythic is the run to farm. Since every copy is rolled, two drops from the same difficulty can still differ, so check each one against what you are already using.
See Also
- Captain Davey
- Davey's Last Word
- Mutineer's Measure
- Highwater Bow
- Captain's Counteroffer
- Gravewind Scythe



