Annoyed Goat is a regular dungeon mob in Primis, the EliteMobs adventure dungeon set in em_primis. Its base mob is Zoglin and its level is 12.
It uses a Zoglin as its base mob with a Goat disguise. Its listed attacks include repeated Attack Push powers.
Overview
| Attribute | Details |
|---|---|
| Name | Annoyed Goat |
| Dungeon | Primis |
| World | em_primis |
| Dungeon Size | Adventure |
| Type | Crew (regular dungeon mob) |
| Base Mob | Zoglin |
| Boss Type | NORMAL |
| Level | 12 |
| Health Multiplier | 1× |
| Damage Multiplier | 1× |
| Disguise | GOAT |
| Leash Radius | 5 |
| Follow Distance | 20 |
| EliteMobs Loot Enabled | True |
| Vanilla Loot Enabled | False |
| Class Loot Rank | Trash |
| Class Loot Table | Adventure Road Class Loot |
Powers and Abilities
- Attack Push: Custom ability — details observed in-game. Active on all difficulties; listed 6 times.
- Invulnerability Knockback: Custom ability — details observed in-game. Active on all difficulties.
Class Loot
The Adventure Road Class Loot table awards a class-weighted item to each player who wins its loot roll.
| Item Name | Item Type/Material | Enchantments | Special Effects | Soulbound Status | Quantity | Item Lore |
|---|---|---|---|---|---|---|
| Wayfarer's Edge | Diamond Sword | None | None | no | 1 | The road out of Caeruleaum is long. A sharp blade makes a useful introduction. |
| Pontis Road Axe | Diamond Axe | None | None | no | 1 | The handle bears a traveler's tally. Some days needed more than one notch. |
| Mile Marker Bow | Bow | None | None | no | 1 | The string was replaced outside Gladius. The spare was lost in the siege. |
| Roadside Ratchet | Crossbow | None | None | no | 1 | Packed for a quiet journey. That plan did not survive the first stop. |
| Harbor Fork | Trident | None | None | no | 1 | Brought ashore with the other supplies. Not everything stayed aboard the ship. |
| Trail Hook | Diamond Hoe | None | None | no | 1 | Useful when the path disappears under brambles. The brambles occasionally bite back. |
| Traveling Mallet | Mace | None | None | no | 1 | Too heavy for a sensible pack. A very sensible thing to have in a fight. |
| Long Road Pike | Diamond Spear | None | None | no | 1 | A walking stick with a better argument. Mind the low doorways. |
| Pilgrim's Measure | Wooden Spear | None | None | no | 1 | Its owner marked each town on the shaft. There is room for one more. |
| Caravan Pointer | Blaze Rod | None | None | no | 1 | The guide insisted this was the right way. The guide is no longer employed. |
| Traveler's Crest | Diamond Helmet | None | None | no | 1 | A low ridge keeps branches off the face. Most of them, anyway. |
| Forward Scout Coat | Diamond Chestplate | None | None | no | 1 | Light straps leave room for a full stride. The scouts always leave before breakfast. |
| Crossroads Breeches | Diamond Leggings | None | None | no | 1 | Patched at three different inns. None of the stitches match. |
| Dustpath Boots | Diamond Boots | None | None | no | 1 | The soles have seen better roads. So has the traveler. |
| Milestone Helm | Diamond Helmet | None | None | no | 1 | A solid rim against roadside trouble. The view is still mostly road. |
| Caravan Guard Cuirass | Diamond Chestplate | None | None | no | 1 | The buckles face away from the pack straps. Someone finally thought of that. |
| Long Watch Greaves | Diamond Leggings | None | None | no | 1 | Comfort was considered after protection. Considered, then rejected. |
| Bridge Guard Boots | Diamond Boots | None | None | no | 1 | Broad heels find purchase on wet stone. The guard still watches every step. |
| Waystation Shield | Shield | None | None | no | 1 | A route map was scratched into the back. Several shortcuts are crossed out. |
How to Beat It
Expect repeated Attack Push abilities. Knockback immunity makes pushing it away an unreliable plan.
See Also
- Goblin King
- The Lighthouse Keeper
- Minor Rain Elemental
- The Gatekeeper
- The Monk



