Blood Golem is a regular enemy in the Primis adventure, within the Blood Temple. It is level 14 and has a 1.2× health multiplier and a 1× damage multiplier.
Knowing which attacks and defenses it brings matters more than charging in blind. Here is what to watch for.
Overview
| Attribute | Details |
|---|---|
| Name | Blood Golem |
| Dungeon | Primis |
| World | em_primis |
| Dungeon Size | Adventure |
| Type | Crew (regular dungeon mob) |
| Base Mob | Ravager |
| Level | 14 |
| Health Multiplier | 1.2× health multiplier |
| Damage Multiplier | 1× damage multiplier |
| Disguise | IRON_GOLEM |
| Leash Radius | 40 |
| Follow Distance | 40 |
| Elite Script | Boop |
| EliteMobs Loot Enabled | True |
| Vanilla Loot Enabled | False |
| Class Loot | Enabled, rank Trash |
Powers and Abilities
- Blood Pool: Trigger; – Trigger: EliteMobDamagedByPlayerEvent; Cooldowns: local 20 seconds, global 3 seconds; RUN_SCRIPT (target: ?) — runs: BloodPoolVisual, BloodPool; BloodPoolVisual; Area: shape CYLINDER, radius 4, height 1, target SELF; MESSAGE (target: NEARBY_PLAYERS) — [Blood Golem] Blood Pool deployed.; SPAWN_PARTICLE (target: ZONE_FULL) — repeats every 10 x12; BloodPool; Area: shape CYLINDER, radius 4, height 2, target SELF; POTION_EFFECT (target: ZONE_FULL) — Harm I, 0.5 seconds — repeats every 5 x24 Active on all difficulties.
- Invulnerability Fire: The boss has permanent Fire Resistance. Active on all difficulties.
- Invulnerability Knockback: The boss cannot be knocked back. Active on all difficulties.
- Invulnerability Arrow: The boss takes no damage from player projectiles (arrows, tridents and similar). Active on all difficulties.
- Elite Script — Boop: Custom ability — details observed in-game.
Class Loot
The following items are available through the Adventure Bloodtemple Class Loot selection.
| Item Name | Item Type/Material | Enchantments | Special Effects | Soulbound | Full Item Lore |
|---|---|---|---|---|---|
| Temple Scar | Diamond Sword | None | None | no | Red grit fills the line along the blade. / The altar has a matching groove. |
| Altar Splitter | Diamond Axe | None | None | no | A chipped edge taken from the temple floor. / The worshippers will want it back. |
| Crimson Procession | Bow | None | None | no | The bowstring was wrapped for the long climb. / Nobody planned for the way down. |
| Clotted Ratchet | Crossbow | None | None | no | The mechanism needed a thorough cleaning. / Some stains are staying. |
| Ritual Fork | Trident | None | None | no | Three channels meet at the base of the head. / Best not ask what ran through them. |
| Temple Harvest | Diamond Hoe | None | None | no | A curved blade from the inner sanctuary. / No crops grew there. |
| Red Stone Mallet | Mace | None | None | no | The altar steps have dents this exact size. / A busy place, apparently. |
| Crimson Pilgrim | Diamond Spear | None | None | no | The shaft is scored at every resting place. / The last mark is deep. |
| Empty Reliquary | Wooden Spear | None | None | no | The glass chamber has been removed. / It seemed the sensible thing to do. |
| Blutkind’s Keepsake | Blaze Rod | None | None | no | A little rod found by the broken shell. / There are tiny scratches on the grip. |
| Ritualist’s Brow | Diamond Helmet | None | None | no | The forehead plate has been scrubbed clean. / The underside was overlooked. |
| Scarlet Approach | Diamond Chestplate | None | None | no | The chest straps smell of temple smoke. / Even after washing. |
| Sanctuary Striders | Diamond Leggings | None | None | no | Worn along the edges of the stair landings. / There were quite a few stairs. |
| Altar Runner’s Treads | Diamond Boots | None | None | no | Fine red dust marks the stitching. / It follows you out of the temple. |
| Oblation Helm | Diamond Helmet | None | None | no | A thick rim guards the back of the neck. / The ritual demanded kneeling. |
| Sealed Offering | Diamond Chestplate | None | None | no | The breastplate was closed with broad rivets. / No room for another offering. |
| Crimson Rampart | Diamond Leggings | None | None | no | The plates overlap like the temple shutters. / Those shutters never opened. |
| Sanctum Foundations | Diamond Boots | None | None | no | Heavy soles recovered beside the altar. / Their owner had stood there a long time. |
| Closed Reliquary | Shield | None | None | no | The lid was fitted with a proper hand strap. / Whatever it held is gone. |
How to Beat It
Player-fired projectiles will not damage this enemy. Plan on closing the gap rather than relying on arrows or tridents.
See Also
- The Robed Shadow
- The Observer
- The Bone Giant
- The Blood Alchemist



