Crown’s Last Order is a Diamond Sword from Charlemagne in The Knight’s Castle. Its value is tied to the class-loot system rather than the fixed 2% unique-drop rolls carried by some of his weapons.
“The king’s seal is stamped beside the edge.” That stamped seal is a small detail with a clear purpose: it makes a standard-looking weapon part of the fallen court’s gear. Crown’s Last Order belongs to the royal reward pool, not the guard pool used by Ser Prancelot and the regular castle mobs.
The Royal table grants each player one item chosen by class. Crown’s Last Order is listed as a 100% entry in that table, but the table contains many alternatives, so you should not read that number as a guarantee of this exact Diamond Sword for every player.
Overview
| Attribute | Details |
|---|---|
| Name | Crown's Last Order |
| Item Type | Diamond Sword |
| Dungeon | The Knight's Castle |
| Dropped By | Charlemagne |
| Loot Type | Class loot |
| Soulbound | No |
| Difficulty Versions | Normal, Hard, Mythic |
Where to Get It
| Dropped By | Chance | Difficulty | Notes |
|---|---|---|---|
| Charlemagne | 100% table entry | Normal | Royal class loot; one class-selected item per player |
| Charlemagne | 100% table entry | Hard | Royal class loot; one class-selected item per player |
| Charlemagne | 100% table entry | Mythic | Royal class loot; one class-selected item per player |
Class Loot
Crown’s Last Order is class loot. It has no fixed stats: its enchantments are rolled every time it drops, so no two copies are exactly alike, and harder difficulties allow higher enchantment levels. When a mob drops class loot, each player who wins the drop roll gets one item from that mob’s class loot pool, weighted toward their class.
Dropped as class loot by:
- Charlemagne (boss): 100% chance per player who dealt at least 10% of the mob’s health
Possible Enchantments
The levels below are the most each enchantment can roll. Each drop receives about half of the listed levels at random, so most copies land below these maximums. The chance shows how often an enchantment appears at all.
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Sharpness up to V (always) Unbreaking up to III (70%) Fire Aspect up to I (20%) Knockback up to II (25%) Looting up to III (10%) Sweeping Edge up to I (25%) Mending up to I (5%) |
| Hard | Sharpness up to VII (always) Unbreaking up to IV (70%) Fire Aspect up to II (30%) Knockback up to II (35%) Looting up to V (15%) Sweeping Edge up to II (30%) Mending up to I (5%) Critical Strikes up to III (10%) |
| Mythic | Sharpness up to IX (always) Unbreaking up to V (65%) Fire Aspect up to II (30%) Knockback up to III (30%) Looting up to V (5%) Sweeping Edge up to III (35%) Mending up to I (5%) |
What This Reward Means
Start with what makes this item different from Charlemagne’s Blade: Crown’s Last Order is a Diamond Sword in the Royal class-loot table. Charlemagne’s Blade is a Netherite Sword unique drop with a stated 2% chance and fixed named enchantments and effects. These are two separate reward paths from the same boss.
The class-loot table is class-selected. It includes weapons, armor, a shield, and several other types of equipment, so the important question is which reward fits the class receiving it. A Royal table entry does not mean every player walks away holding every Royal item.
Royal class loot also includes Usurper’s Due, a Diamond Axe, and Royal Hunt, a Bow. If you are comparing the three, compare their weapon types first rather than assigning Crown’s Last Order abilities associated with a different reward.
The item is not soulbound. That is a concrete distinction from Charlemagne’s Blade, Dark Longbow, and Castle Guard Crossbow, all of which are soulbound unique drops. Its strongest reason to exist is as the sword option within the class-based Royal reward lineup.
Enchantment rolls for class loot are tied to dungeon difficulty. The base item remains a Diamond Sword, but a higher-difficulty reward can be worth pursuing for better rolled enchantments. It is a different farming question from chasing a unique sword that lists identical stats across difficulties.
Farming Charlemagne
Charlemagne’s Royal class loot belongs to his fourth phase. Get through the phase transitions at 80%, 50%, and 30% health and complete the encounter to reach that reward stage.
During phase two, summoned healers can restore another elite that is at 80% health or lower. Stop that healing loop before sinking more effort into the boss, or your progress toward the final phase may stall.
During phase four, Arrow Rain creates a prolonged danger zone and Hellstar can add invisible fireball pressure. A safe, consistent completion matters more than simply reaching the last phase quickly.
Normal, Hard, and Mythic use level sync +5, +0, and -5 respectively. For class loot, harder difficulties allow higher enchantment levels, so Mythic is the one to aim for when you want the best possible rolled copy.
Is It Worth It
Its main enchantment is Sharpness, which can reach V on Normal, VII on Hard and IX on Mythic when it drops from a boss. If you want this piece at its strongest, Mythic is the run to farm. Since every copy is rolled, two drops from the same difficulty can still differ, so check each one against what you are already using.
See Also
- Charlemagne
- Charlemagne's Blade
- Usurper's Due
- Royal Hunt
- Throneward Arbalest
- Threefold Oath



