Deepwater Remnant is a Shield class-loot item from The Catacombs, awarded from The Devourer.
“The rim carries a single broad bite mark. It did not agree with the Devourer.”
Overview
| Attribute | Details |
|---|---|
| Name | Deepwater Remnant |
| Item Type | Shield |
| Dungeon | The Catacombs |
| Dropped By | The Devourer |
| Loot Type | Class loot |
| Soulbound | No |
| Difficulty Versions | All |
Where to Get It
| Dropped By | Chance |
|---|---|
| The Devourer | 25% per player (miniboss class loot) |
Class Loot
Deepwater Remnant is class loot. It has no fixed stats: its enchantments are rolled every time it drops, so no two copies are exactly alike, and harder difficulties allow higher enchantment levels. When a mob drops class loot, each player who wins the drop roll gets one item from that mob’s class loot pool, weighted toward their class.
Dropped as class loot by:
- The Devourer (miniboss): 25% chance per player who dealt at least 10% of the mob’s health
Possible Enchantments
The levels below are the most each enchantment can roll. Each drop receives about half of the listed levels at random, so most copies land below these maximums. The chance shows how often an enchantment appears at all.
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Protection up to III (always) Unbreaking up to IV (60%) |
| Hard | Protection up to IV (always) Unbreaking up to IV (50%) |
| Mythic | Protection up to VII (always) Unbreaking up to IV (50%) |
Is It Worth It
Its main enchantment is Protection, which can reach III on Normal, IV on Hard and VII on Mythic when it drops from a miniboss. If you want this piece at its strongest, Mythic is the run to farm. Since every copy is rolled, two drops from the same difficulty can still differ, so check each one against what you are already using.
See Also
- The Devourer
- Devourer’s Supper
- Amphibious Helm
- Skeleton’s Shufflers
- Tomb Raider’s Trousers
- Crypt Keeper’s Cowl



