Heir’s Inheritance is a diamond axe from the Vampire King’s class loot in The Vampire Manor. It belongs to the selection of equipment awarded when the final phase of the Vampire King is defeated, rather than to his separate chance-based unique drops.
The estate was divided with remarkable finality.
This axe occupies the Diamond Axe slot among the Vampire King’s class equipment options. It is separate from Gothic Reaper, which has its own 15% unique-drop chance as an Iron Hoe. The other King class loot choices share the same encounter, but they are not extra items stacked onto this one. Your class determines which piece you receive from the table.
Overview
| Attribute | Details |
|---|---|
| Name | Heir's Inheritance |
| Item Type | Diamond Axe |
| Dungeon | The Vampire Manor |
| Dropped By | Vampire King |
| Loot Type | Class loot |
| Soulbound | No |
| Difficulty Versions | Normal, Hard, Mythic |
Where to Get It
| Dropped By | Chance | Difficulty | Notes |
|---|---|---|---|
| Vampire King | Class-selected item | Normal | King class loot; awarded from the final phase |
| Vampire King | Class-selected item | Hard | King class loot; awarded from the final phase |
| Vampire King | Class-selected item | Mythic | King class loot; awarded from the final phase |
Class Loot
Heir’s Inheritance is class loot. It has no fixed stats: its enchantments are rolled every time it drops, so no two copies are exactly alike, and harder difficulties allow higher enchantment levels. When a mob drops class loot, each player who wins the drop roll gets one item from that mob’s class loot pool, weighted toward their class.
Dropped as class loot by:
- Vampire King (boss): 100% chance per player who dealt at least 10% of the mob’s health
Possible Enchantments
The levels below are the most each enchantment can roll. Each drop receives about half of the listed levels at random, so most copies land below these maximums. The chance shows how often an enchantment appears at all.
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Sharpness up to III (always) Unbreaking up to III (70%) Fire Aspect up to I (20%) Looting up to III (10%) Mending up to I (5%) Critical Strikes up to II (10%) |
| Hard | Sharpness up to V (always) Unbreaking up to IV (80%) Fire Aspect up to II (30%) Looting up to V (15%) Mending up to I (5%) Critical Strikes up to III (10%) |
| Mythic | Sharpness up to VI (always) Unbreaking up to VI (80%) Fire Aspect up to II (30%) Looting up to V (5%) Mending up to I (5%) Critical Strikes up to III (10%) |
Is It Worth It
Its main enchantment is Sharpness, which can reach III on Normal, V on Hard and VI on Mythic when it drops from a boss. If you want this piece at its strongest, Mythic is the run to farm. Since every copy is rolled, two drops from the same difficulty can still differ, so check each one against what you are already using.
See Also
- Vampire King
- Nightshade Bow
- Gothic Reaper
- Necrotic Heart
- Fanged Helm
- Fanged Plate



