Ossuary Latch is a Crossbow class-loot item from The Catacombs. It can be awarded from The Forgotten, Terragog, Gnomes Bones, The Devourer, Catacomb Guard, Shambling Skeleton, Toxic Spider, Undisturbed Corpse, Mossy Bones, Dirt Bonewalker, Bloated Corpse.
“Taken from a locked burial niche. It opens a different sort of argument now.”
Overview
| Attribute | Details |
|---|---|
| Name | Ossuary Latch |
| Item Type | Crossbow |
| Dungeon | The Catacombs |
| Dropped By | The Forgotten, Terragog, Gnomes Bones, The Devourer, Catacomb Guard, Shambling Skeleton, Toxic Spider, Undisturbed Corpse, Mossy Bones, Dirt Bonewalker, Bloated Corpse |
| Loot Type | Class loot |
| Soulbound | No |
| Difficulty Versions | All |
Where to Get It
| Dropped By | Chance |
|---|---|
| The Forgotten | 100% per player (boss class loot) |
| Terragog | 25% per player (miniboss class loot) |
| Gnomes Bones | 25% per player (miniboss class loot) |
| The Devourer | 25% per player (miniboss class loot) |
| Catacomb Guard | Class loot |
| Shambling Skeleton | 5% per player (regular mob class loot) |
| Toxic Spider | 5% per player (regular mob class loot) |
| Undisturbed Corpse | 5% per player (regular mob class loot) |
| Mossy Bones | 5% per player (regular mob class loot) |
| Dirt Bonewalker | 5% per player (regular mob class loot) |
| Bloated Corpse | 5% per player (regular mob class loot) |
Class Loot
Ossuary Latch is class loot. It has no fixed stats: its enchantments are rolled every time it drops, so no two copies are exactly alike, and harder difficulties allow higher enchantment levels. When a mob drops class loot, each player who wins the drop roll gets one item from that mob’s class loot pool, weighted toward their class.
Dropped as class loot by:
- The Forgotten (boss): 100% chance per player who dealt at least 10% of the mob’s health
- Terragog, Gnomes Bones, The Devourer (minibosses): 25% chance per player who dealt at least 10% of the mob’s health
- Catacomb Guard (catacombs_tier_5_evoker_guard_2.yml), Catacomb Guard (catacombs_tier_5_illusioner_guard_1.yml), Shambling Skeleton, Toxic Spider, $eventBossLevel Undisturbed Corpse, Mossy Bones, Dirt Bonewalker, Bloated Corpse (regular mobs): 5% chance per player who dealt at least 10% of the mob’s health
Possible Enchantments
The levels below are the most each enchantment can roll. Each drop receives about half of the listed levels at random, so most copies land below these maximums. The chance shows how often an enchantment appears at all.
From bosses:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Power up to IV (always) Unbreaking up to III (75%) Quick Charge up to II (90%) Multishot up to I (10%) Piercing up to III (always) Mending up to I (10%) |
| Hard | Power up to V (always) Unbreaking up to IV (85%) Quick Charge up to III (90%) Multishot up to I (35%) Piercing up to IV (always) Mending up to I (15%) |
| Mythic | Power up to VII (always) Unbreaking up to V (85%) Quick Charge up to III (90%) Multishot up to I (40%) Piercing up to IV (always) Mending up to I (15%) |
From minibosses:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Power up to III (always) Unbreaking up to II (65%) Quick Charge up to II (65%) Multishot up to I (65%) Piercing up to II (90%) |
| Hard | Power up to III (always) Unbreaking up to IV (85%) Quick Charge up to III (65%) Multishot up to I (65%) Piercing up to III (85%) |
| Mythic | Power up to IV (always) Unbreaking up to V (85%) Quick Charge up to III (65%) Multishot up to I (65%) Piercing up to IV (85%) |
From regular mobs:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Power up to II (always) Unbreaking up to II (50%) Piercing up to I (50%) |
| Hard | Power up to III (always) Unbreaking up to II (50%) Piercing up to II (50%) |
| Mythic | Power up to IV (always) Unbreaking up to III (55%) Piercing up to III (50%) |
Is It Worth It
Its main enchantment is Power, which can reach IV on Normal, V on Hard and VII on Mythic when it drops from a boss. If you want this piece at its strongest, Mythic is the run to farm. Since every copy is rolled, two drops from the same difficulty can still differ, so check each one against what you are already using.
See Also
- The Forgotten
- Terragog
- Gnomes Bones
- The Devourer
- Undertow Fork



