Portcullis Bite is the Guard class-loot Diamond Axe from The Knight’s Castle. Ser Prancelot and the Arcane, Brave, and Cowardly Knights all use the Guard loot table. The lore is neatly grim: “A narrow blade for a very narrow doorway.”
Its material and loot source define the item; its exact enchantment levels come from class loot. Unlike Dark Blood Splitter, this item does not come with a fixed Sharpness X and a continuous self-Blindness effect. The lack of that drawback is not evidence of an unlisted bonus, either.
Because all three regular castle knights use the Guard table, Portcullis Bite is not locked behind Charlemagne’s final phase. Ser Prancelot adds another route to the same class-loot pool, although that miniboss becomes more complicated after reaching half health and can call for guards.
Overview
| Attribute | Details |
|---|---|
| Name | Portcullis Bite |
| Item Type | Diamond Axe |
| Dungeon | The Knight's Castle |
| Dropped By | Ser Prancelot, Arcane Knight, Brave Knight, Cowardly Knight |
| Loot Type | Class loot |
| Soulbound | No |
| Difficulty Versions | Normal, Hard, Mythic |
| Class Loot Table | The Knights Castle Guard Class Loot |
Where to Get It
| Dropped By | Chance | Difficulty | Notes |
|---|---|---|---|
| Ser Prancelot | One class-selected reward per player | Normal, Hard, Mythic | Guard class-loot table; second phase |
| Arcane Knight | One class-selected reward per player | Normal, Hard, Mythic | Guard class-loot table |
| Brave Knight | One class-selected reward per player | Normal, Hard, Mythic | Guard class-loot table |
| Cowardly Knight | One class-selected reward per player | Normal, Hard, Mythic | Guard class-loot table |
Class Loot
Portcullis Bite is class loot. It has no fixed stats: its enchantments are rolled every time it drops, so no two copies are exactly alike, and harder difficulties allow higher enchantment levels. When a mob drops class loot, each player who wins the drop roll gets one item from that mob’s class loot pool, weighted toward their class.
Dropped as class loot by:
- Ser Prancelot (miniboss): 25% chance per player who dealt at least 10% of the mob’s health
- Arcane Knight, Brave Knight, Cowardly Knight (regular mobs): 5% chance per player who dealt at least 10% of the mob’s health
Possible Enchantments
The levels below are the most each enchantment can roll. Each drop receives about half of the listed levels at random, so most copies land below these maximums. The chance shows how often an enchantment appears at all.
From minibosses:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Sharpness up to III (always) Unbreaking up to II (55%) Fire Aspect up to I (30%) Mending up to I (10%) |
| Hard | Sharpness up to IV (always) Unbreaking up to IV (75%) Fire Aspect up to I (45%) Mending up to I (10%) |
| Mythic | Sharpness up to IV (always) Unbreaking up to V (70%) Fire Aspect up to II (45%) Mending up to I (10%) |
From regular mobs:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Sharpness up to II (always) Unbreaking up to I (35%) Fire Aspect up to I (20%) |
| Hard | Sharpness up to III (always) Unbreaking up to II (35%) Fire Aspect up to I (20%) |
| Mythic | Sharpness up to IV (always) Unbreaking up to III (40%) Fire Aspect up to II (25%) |
Difficulty and Enchantment Rolls
The Knight’s Castle has Normal (level sync +5), Hard (+0), and Mythic (-5) difficulty settings. The dungeon’s elite levels are dynamic; these settings affect level sync, and class-loot enchantments can improve with harder difficulty.
Normal, Hard, and Mythic are available for this item. Harder difficulties allow higher enchantment levels on class loot, making Mythic the difficulty to farm if the aim is the strongest possible copy. That is a class-loot rule, not a guarantee of any specific enchantment on Portcullis Bite.
How It Compares to Other Castle Loot
Usurper’s Due is the Royal Diamond Axe tied to Charlemagne, so the basic weapon type matches while the loot tables do not. Dark Blood Splitter is Charlemagne’s 2% Netherite Axe unique drop, carrying Sharpness X, Unbreaking V, and persistent Blindness I on its wielder. That trade-off makes it a very different axe from a rolled Guard reward.
Farming the Right Encounter
Brave Knight is dangerous when you let it dictate spacing: Vacuum pulls on hit and Web can trap you for three seconds. Cowardly Knight brings homing arrows every three seconds once engaged, while Arcane Knight launches plasma shots every four seconds in combat. An axe farm still requires moving between very different types of threats.
Ser Prancelot offers a separate miniboss path to the Guard pool. His first phase uses Wither and Freeze on hit; after his 50% health transition, he can summon guards. Freeze slows and encases a player for three seconds and has a 15-second cooldown, so getting hit at the wrong moment can turn a simple exchange into a scramble.
Is It Worth It?
Worth keeping as a Guard axe if the enchantments land well for your build. The main appeal is access through several castle encounters and an ordinary class-loot roll, not an imagined signature effect hidden behind its dramatic name.
For farming, focus on the named loot source and the class-loot table rather than treating the item’s title as a promise of fixed powers. If you already have a copy, its actual enchantment roll is what settles whether a later run was an upgrade.
Is It Worth It
Its main enchantment is Sharpness, which can reach III on Normal, IV on Hard and IV on Mythic when it drops from a miniboss. If you want this piece at its strongest, Mythic is the run to farm. Since every copy is rolled, two drops from the same difficulty can still differ, so check each one against what you are already using.
See Also
- Ser Prancelot
- Arcane Knight
- Brave Knight
- Cowardly Knight
- Usurper's Due
- Dark Blood Splitter
- Oath Notch



