Stocking Stuffer is a Crossbow from [Dynamic] The North Pole. Claus, and Workshop Elf.
Overview
| Attribute | Details |
|---|---|
| Name | Stocking Stuffer |
| Item Type | Crossbow |
| Dungeon | [Dynamic] The North Pole |
| Dropped By | Jack Frost, Krampus, Mrs. Claus, Workshop Elf |
| Loot Type | Class loot |
| Soulbound | No |
| Difficulty Versions | All difficulties |
Where to Get It
| Dropped By | Chance |
|---|---|
| Jack Frost | 100% per player (boss class loot) |
| Krampus | 100% per player (boss class loot) |
| Mrs. Claus | 100% per player (boss class loot) |
| Workshop Elf | 5% per player (regular mob class loot) |
Class Loot
Stocking Stuffer is class loot. It has no fixed stats: its enchantments are rolled every time it drops, so no two copies are exactly alike, and harder difficulties allow higher enchantment levels. When a mob drops class loot, each player who wins the drop roll gets one item from that mob’s class loot pool, weighted toward their class.
Dropped as class loot by:
- Jack Frost, Krampus, Mrs. Claus (bosses): 100% chance per player who dealt at least 10% of the mob’s health
- Workshop Elf (regular mob): 5% chance per player who dealt at least 10% of the mob’s health
Possible Enchantments
The levels below are the most each enchantment can roll. Each drop receives about half of the listed levels at random, so most copies land below these maximums. The chance shows how often an enchantment appears at all.
From bosses:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Power up to IV (always) Unbreaking up to III (75%) Quick Charge up to II (90%) Multishot up to I (10%) Piercing up to III (always) Mending up to I (10%) |
| Hard | Power up to V (always) Unbreaking up to IV (85%) Quick Charge up to III (90%) Multishot up to I (35%) Piercing up to IV (always) Mending up to I (15%) |
| Mythic | Power up to VII (always) Unbreaking up to V (85%) Quick Charge up to III (90%) Multishot up to I (40%) Piercing up to IV (always) Mending up to I (15%) |
From regular mobs:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Power up to II (always) Unbreaking up to II (50%) Piercing up to I (50%) |
| Hard | Power up to III (always) Unbreaking up to II (50%) Piercing up to II (50%) |
| Mythic | Power up to IV (always) Unbreaking up to III (55%) Piercing up to III (50%) |
Is It Worth It
Its main enchantment is Power, which can reach IV on Normal, V on Hard and VII on Mythic when it drops from a boss. If you want this piece at its strongest, Mythic is the run to farm. Since every copy is rolled, two drops from the same difficulty can still differ, so check each one against what you are already using.
See Also
- Jack Frost
- Krampus
- Mrs. Claus
- Workshop Elf
- Ribbon Cutter
- Chimney Kindling Axe
- Parcel String Bow
- Three-Pronged Tree Topper
- Holly Harvester



