Jack Frost is a boss in [Dynamic] The North Pole. He is a Stray with a bow, a custom disguise, and the same 6× health and 1.75× damage multipliers used by the dungeon’s other bosses.
The awkward part is not his snowman look. It is the combination of projectile immunity, freezing hits, and a Bullet Hell that can fill the area with homing arrows if you keep poking him at the wrong time.
Overview
| Attribute | Details |
|---|---|
| Name | Jack Frost |
| Dungeon | [Dynamic] The North Pole |
| Type | Boss |
| Base Mob | Stray |
| Level | Dynamic; scales with the dungeon |
| Health Multiplier | 6× health multiplier |
| Damage Multiplier | 1.75× damage multiplier |
| Weapon | Bow |
| Custom Appearance | Yes, custom disguise |
| Leash Radius | 50 |
Difficulty Scaling
This boss uses a dynamic level, so its level scales with the dungeon. The report lists Normal with level sync +5, Hard with +0, and Mythic with -5.
Every listed power is active on all three difficulties. There are no Hard-only or Mythic-only powers in this report.
Powers and Abilities
- Bonus Loot: On death, triggers one extra EliteMobs loot generation. The EliteMobs loot system decides what that extra generation produces. Active on all difficulties.
- Bullet Hell: Has a 25% chance to trigger when a player hits Jack Frost, with a 20-second cooldown. He stops moving, rises 10 blocks if there is air, then fires a homing arrow at each Survival or Adventure player within 20 blocks every 0.5 seconds for 10 seconds. Active on all difficulties.
- Attack Freeze: When Jack Frost hits a player, that player gets Slowness VI for 3 seconds, is encased in temporary packed ice for 3 seconds, and sees the freezing effect. It has a 15-second cooldown and a 3-second global cooldown. Active on all difficulties.
- Invulnerability Arrow: Jack Frost takes no damage from player projectiles such as arrows and tridents. Active on all difficulties.
- Invulnerability Knockback: Jack Frost cannot be knocked back. Active on all difficulties.
- Invulnerability Fire: Jack Frost has permanent Fire Resistance. Active on all difficulties.
- Invulnerability Fall Damage: Jack Frost takes no fall damage. Active on all difficulties.
- Movement Speed: Jack Frost spawns with Speed II for about 83 minutes, which effectively covers the whole fight. Active on all difficulties.
- Snowy Wraith: This power is listed on all difficulties, but the referenced power definition was not found in the report, so its exact behavior is not documented.
Summoned Reinforcements
Snowy Wraith is listed as a reinforcement and uses a Vex as its base mob. It has a 0.25× health multiplier and a 0.6× damage multiplier.
- Attack Freeze: On hit, applies Slowness VI for 3 seconds, temporary packed ice for 3 seconds, and the freezing screen effect.
- Invulnerability Knockback: Cannot be knocked back.
- Invulnerability Arrow: Takes no damage from player projectiles.
- Invulnerability Fire: Has permanent Fire Resistance.
The matching Snowy Wraith power definition is missing from the report, so the exact summon timing or trigger is not documented.
Class Loot
Treat!, Amazing Treat!, Incredible Treat!, Frostcaster, Lost Present, Ribbon Cutter, Chimney Kindling Axe, Parcel String Bow, Stocking Stuffer, Three-Pronged Tree Topper, Holly Harvester, Sugarplum Mallet, Sleigh Runner Pike, Solstice Staff, Workshop Lookout, Giftwrapper’s Vest, Toymaker’s Trousers, Snowglobe Steps, Hearthguard Helm, Midwinter Mantle, Sledguard Greaves, Chimney Watch Boots, Tinsel Baton, Parcel Guard, Snowdrift Whisper, Frosted Pane
How to Beat It
Player projectiles do no damage, so arrows, tridents, and similar ranged attacks are a dead end here. Fire and fall damage are also shut down, and knockback will not move him, so the reliable damage route shown by this report is direct combat.
Watch the 20-block range on Bullet Hell and do not ignore Attack Freeze. If Bullet Hell starts, getting outside its targeting radius can stop you from being picked for new shots, while avoiding melee hits keeps the 3-second freeze package off you.



