Bonewalker’s Vest is a Diamond Chestplate class-loot item from The Catacombs. It can be awarded from The Forgotten, Terragog, Gnomes Bones, The Devourer, Catacomb Guard, Shambling Skeleton, Toxic Spider, Undisturbed Corpse, Mossy Bones, Dirt Bonewalker, Bloated Corpse.
“White dust fills the seams. It is not plaster.”
Overview
| Attribute | Details |
|---|---|
| Name | Bonewalker’s Vest |
| Item Type | Diamond Chestplate |
| Dungeon | The Catacombs |
| Dropped By | The Forgotten, Terragog, Gnomes Bones, The Devourer, Catacomb Guard, Shambling Skeleton, Toxic Spider, Undisturbed Corpse, Mossy Bones, Dirt Bonewalker, Bloated Corpse |
| Loot Type | Class loot |
| Soulbound | No |
| Difficulty Versions | All |
Where to Get It
| Dropped By | Chance |
|---|---|
| The Forgotten | 100% per player (boss class loot) |
| Terragog | 25% per player (miniboss class loot) |
| Gnomes Bones | 25% per player (miniboss class loot) |
| The Devourer | 25% per player (miniboss class loot) |
| Catacomb Guard | Class loot |
| Shambling Skeleton | 5% per player (regular mob class loot) |
| Toxic Spider | 5% per player (regular mob class loot) |
| Undisturbed Corpse | 5% per player (regular mob class loot) |
| Mossy Bones | 5% per player (regular mob class loot) |
| Dirt Bonewalker | 5% per player (regular mob class loot) |
| Bloated Corpse | 5% per player (regular mob class loot) |
Class Loot
Bonewalker’s Vest is class loot. It has no fixed stats: its enchantments are rolled every time it drops, so no two copies are exactly alike, and harder difficulties allow higher enchantment levels. When a mob drops class loot, each player who wins the drop roll gets one item from that mob’s class loot pool, weighted toward their class.
Dropped as class loot by:
- The Forgotten (boss): 100% chance per player who dealt at least 10% of the mob’s health
- Terragog, Gnomes Bones, The Devourer (minibosses): 25% chance per player who dealt at least 10% of the mob’s health
- Catacomb Guard (catacombs_tier_5_evoker_guard_2.yml), Catacomb Guard (catacombs_tier_5_illusioner_guard_1.yml), Shambling Skeleton, Toxic Spider, $eventBossLevel Undisturbed Corpse, Mossy Bones, Dirt Bonewalker, Bloated Corpse (regular mobs): 5% chance per player who dealt at least 10% of the mob’s health
Possible Enchantments
The levels below are the most each enchantment can roll. Each drop receives about half of the listed levels at random, so most copies land below these maximums. The chance shows how often an enchantment appears at all.
From bosses:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Sharpness up to V (always) Protection up to II (90%) Unbreaking up to III (60%) Smite up to IV (80%) Bane Of Arthropods up to IV (70%) |
| Hard | Sharpness up to VII (always) Protection up to III (90%) Unbreaking up to IV (60%) Smite up to VI (80%) Bane Of Arthropods up to V (70%) |
| Mythic | Sharpness up to X (always) Protection up to V (90%) Unbreaking up to VI (60%) Smite up to VIII (80%) Bane Of Arthropods up to VI (70%) |
From minibosses:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Sharpness up to III (always) Protection up to I (50%) Unbreaking up to I (55%) Smite up to III (60%) Bane Of Arthropods up to II (35%) |
| Hard | Sharpness up to V (always) Protection up to III (55%) Unbreaking up to II (55%) Smite up to IV (60%) Bane Of Arthropods up to III (35%) |
| Mythic | Sharpness up to VII (always) Protection up to III (55%) Unbreaking up to III (55%) Smite up to V (60%) Bane Of Arthropods up to IV (35%) |
From regular mobs:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Sharpness up to II (always) Protection up to I (35%) Unbreaking up to I (15%) Smite up to II (30%) |
| Hard | Sharpness up to III (always) Protection up to II (55%) Unbreaking up to II (15%) Smite up to IV (50%) |
| Mythic | Sharpness up to IV (always) Protection up to III (55%) Unbreaking up to III (20%) Smite up to V (20%) |
Is It Worth It
Its main enchantment is Sharpness, which can reach V on Normal, VII on Hard and X on Mythic when it drops from a boss. If you want this piece at its strongest, Mythic is the run to farm. Since every copy is rolled, two drops from the same difficulty can still differ, so check each one against what you are already using.
See Also
- The Forgotten
- Terragog
- Gnomes Bones
- The Devourer
- Crypt Scout’s Crown
- Gravepath Striders



