Sarcophagus Plate is a Diamond Chestplate class-loot item from The Catacombs. It can be awarded from The Forgotten, Terragog, Gnomes Bones, The Devourer, Catacomb Guard, Shambling Skeleton, Toxic Spider, Undisturbed Corpse, Mossy Bones, Dirt Bonewalker, Bloated Corpse.
“The smith copied the shape of a stone lid. It is easier to carry than the original.”
Overview
| Attribute | Details |
|---|---|
| Name | Sarcophagus Plate |
| Item Type | Diamond Chestplate |
| Dungeon | The Catacombs |
| Dropped By | The Forgotten, Terragog, Gnomes Bones, The Devourer, Catacomb Guard, Shambling Skeleton, Toxic Spider, Undisturbed Corpse, Mossy Bones, Dirt Bonewalker, Bloated Corpse |
| Loot Type | Class loot |
| Soulbound | No |
| Difficulty Versions | All |
Where to Get It
| Dropped By | Chance |
|---|---|
| The Forgotten | 100% per player (boss class loot) |
| Terragog | 25% per player (miniboss class loot) |
| Gnomes Bones | 25% per player (miniboss class loot) |
| The Devourer | 25% per player (miniboss class loot) |
| Catacomb Guard | Class loot |
| Shambling Skeleton | 5% per player (regular mob class loot) |
| Toxic Spider | 5% per player (regular mob class loot) |
| Undisturbed Corpse | 5% per player (regular mob class loot) |
| Mossy Bones | 5% per player (regular mob class loot) |
| Dirt Bonewalker | 5% per player (regular mob class loot) |
| Bloated Corpse | 5% per player (regular mob class loot) |
Class Loot
Sarcophagus Plate is class loot. It has no fixed stats: its enchantments are rolled every time it drops, so no two copies are exactly alike, and harder difficulties allow higher enchantment levels. When a mob drops class loot, each player who wins the drop roll gets one item from that mob’s class loot pool, weighted toward their class.
Dropped as class loot by:
- The Forgotten (boss): 100% chance per player who dealt at least 10% of the mob’s health
- Terragog, Gnomes Bones, The Devourer (minibosses): 25% chance per player who dealt at least 10% of the mob’s health
- Catacomb Guard (catacombs_tier_5_evoker_guard_2.yml), Catacomb Guard (catacombs_tier_5_illusioner_guard_1.yml), Shambling Skeleton, Toxic Spider, $eventBossLevel Undisturbed Corpse, Mossy Bones, Dirt Bonewalker, Bloated Corpse (regular mobs): 5% chance per player who dealt at least 10% of the mob’s health
Possible Enchantments
The levels below are the most each enchantment can roll. Each drop receives about half of the listed levels at random, so most copies land below these maximums. The chance shows how often an enchantment appears at all.
From bosses:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Protection up to V (always) Unbreaking up to III (60%) Fire Protection up to IV (55%) Blast Protection up to IV (55%) Projectile Protection up to IV (60%) Thorns up to I (10%) |
| Hard | Protection up to VII (always) Unbreaking up to IV (70%) Fire Protection up to V (55%) Blast Protection up to V (55%) Projectile Protection up to V (60%) Thorns up to II (15%) |
| Mythic | Protection up to X (always) Unbreaking up to V (70%) Fire Protection up to VI (55%) Blast Protection up to VI (55%) Projectile Protection up to VI (60%) Thorns up to III (15%) |
From minibosses:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Protection up to III (always) Unbreaking up to II (25%) Fire Protection up to II (20%) Blast Protection up to II (25%) Projectile Protection up to III (60%) Thorns up to III (30%) |
| Hard | Protection up to IV (always) Unbreaking up to III (25%) Fire Protection up to III (20%) Blast Protection up to III (25%) Projectile Protection up to IV (60%) |
| Mythic | Protection up to VI (always) Unbreaking up to IV (20%) Fire Protection up to V (20%) Blast Protection up to IV (25%) Projectile Protection up to IV (50%) |
From regular mobs:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Protection up to II (always) Unbreaking up to I (15%) Blast Protection up to II (25%) Projectile Protection up to II (30%) |
| Hard | Protection up to III (always) Unbreaking up to II (15%) Blast Protection up to III (25%) Projectile Protection up to III (30%) |
| Mythic | Protection up to IV (always) Unbreaking up to III (15%) Blast Protection up to IV (25%) Projectile Protection up to IV (30%) |
Is It Worth It
Its main enchantment is Protection, which can reach V on Normal, VII on Hard and X on Mythic when it drops from a boss. If you want this piece at its strongest, Mythic is the run to farm. Since every copy is rolled, two drops from the same difficulty can still differ, so check each one against what you are already using.
See Also
- The Forgotten
- Terragog
- Gnomes Bones
- The Devourer
- Vaultwarden Helm
- Crypt Door Greaves



