Gunwale Helm is a Diamond Helmet class-loot item from The Pirate Ship.
An ugly dent saved its wearer a worse one.
Overview
| Attribute | Details |
|---|---|
| Name | Gunwale Helm |
| Item Type | Diamond Helmet |
| Dungeon | The Pirate Ship |
| Dropped By | Crew Class Loot |
| Loot Type | Class loot |
| Soulbound | No |
| Difficulty Versions | All difficulties |
Where to Get It
| Dropped By | Chance |
|---|---|
| Crew Class Loot | Class loot |
Class Loot
Gunwale Helm is class loot. It has no fixed stats: its enchantments are rolled every time it drops, so no two copies are exactly alike, and harder difficulties allow higher enchantment levels. When a mob drops class loot, each player who wins the drop roll gets one item from that mob’s class loot pool, weighted toward their class.
Dropped as class loot by:
- Cookie the Cook, Charon the Helmsman, Crushy the Crusher, Second Mate (Bow), Second Mate (Diamond Sword), First Hand, Redbeard, Whitebeard (minibosses): 25% chance per player who dealt at least 10% of the mob’s health
- Well Fed Bear, Crewman, Freezing Pirate, Deckhand, Shipmate (Iron Axe), Drunken lout, Shipmate (Crossbow), Pirate (Golden Sword), Pirate (Crossbow), Pirate Navigator, Booty Protector, Booty Mariner (regular mobs): 5% chance per player who dealt at least 10% of the mob’s health
Possible Enchantments
The levels below are the most each enchantment can roll. Each drop receives about half of the listed levels at random, so most copies land below these maximums. The chance shows how often an enchantment appears at all.
From minibosses:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Protection up to II (always) Unbreaking up to II (25%) Fire Protection up to II (20%) Blast Protection up to II (25%) Projectile Protection up to II (55%) Respiration up to I (15%) |
| Hard | Protection up to III (always) Unbreaking up to III (25%) Fire Protection up to III (20%) Blast Protection up to III (25%) Projectile Protection up to III (55%) |
| Mythic | Protection up to V (always) Unbreaking up to IV (20%) Fire Protection up to V (20%) Blast Protection up to IV (25%) Projectile Protection up to IV (50%) |
From regular mobs:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Protection up to II (always) Unbreaking up to I (15%) Blast Protection up to II (25%) Projectile Protection up to II (30%) |
| Hard | Protection up to III (always) Unbreaking up to II (15%) Blast Protection up to III (25%) Projectile Protection up to III (30%) |
| Mythic | Protection up to IV (always) Unbreaking up to III (15%) Blast Protection up to IV (25%) Projectile Protection up to IV (30%) |
Is It Worth It
Its main enchantment is Protection, which can reach II on Normal, III on Hard and V on Mythic when it drops from a miniboss. If you want this piece at its strongest, Mythic is the run to farm. Since every copy is rolled, two drops from the same difficulty can still differ, so check each one against what you are already using.
See Also
- Boarder's Jerkin
- Ratline Breeches
- Deckrunner Boots
- Anchorwatch Leggings
- Stormdeck Boots



