Pirate Navigator is a regular dungeon mob in The Pirate Ship. It is a Pillager armed with a Crossbow, with a 1× health multiplier and a 1× damage multiplier.
It ignores player projectile damage and uses hits to throw your positioning around with both knockback and Levitation. Hard and Mythic add homing arrows, with Mythic piling Bullet Hell on top.
Overview
| Attribute | Details |
|---|---|
| Name | Pirate Navigator |
| Dungeon | The Pirate Ship |
| Type | Crew (regular dungeon mob) |
| Base Mob | Pillager |
| Level | Dynamic; scales with the dungeon |
| Health Multiplier | 1× health multiplier |
| Damage Multiplier | 1× damage multiplier |
| Weapon | Crossbow |
| Leash Radius | 25 |
| Follow Distance | 20 |
Difficulty Scaling
This mob uses the dungeon’s dynamic level scaling. Normal uses level sync +5, Hard uses level sync 0, and Mythic uses level sync -5.
Attack Push, Attack Gravity, and projectile immunity are active on all difficulties. Skeleton Tracking Arrow is added on Hard and Mythic, while Bullet Hell appears only on Mythic.
Powers and Abilities
- Attack Push: A hit launches the player directly away from Pirate Navigator. The global cooldown is 10 seconds. Active on all difficulties.
- Attack Gravity: A hit gives Levitation I for 5 seconds. Active on all difficulties.
- Invulnerability Arrow: Pirate Navigator takes no damage from player projectiles such as arrows, tridents, and similar attacks. Active on all difficulties.
- Skeleton Tracking Arrow: Once Pirate Navigator has a target, every 3 seconds it fires a homing arrow at each player within 20 blocks. The arrows can keep homing for up to 60 seconds. Active on Hard and Mythic.
- Bullet Hell: Has a 25% chance to trigger when a player hits Pirate Navigator, with a 20-second cooldown. It rises 10 blocks if there is air and fires homing arrows every 0.5 seconds for 10 seconds at nearby Survival or Adventure players before returning to its starting spot. Active on Mythic.
What It Says
- On damage: Yarr!
- On damage: Harr!
- On damage: Avast, matey!
- On damage: All hands hoay!
- On damage: Dance the hempen jig!
- On damage: Ye dungbie!
- On damage: Shiver me timbers!
Class Loot
Pirate Eyepatch, Pirate Straps, Pirate Greaves, Pirate Boots, Pirate Cutlass, Pirate Handcannon, Bilgewater Cutlass, Crushy’s Chopper, Lookout’s Longbow, Deckhand’s Persuader, Helmsman’s Trident, Keelhook, Ballast Knocker, Gangplank Pike, Saltbound Staff, Cabin Spark, Lookout’s Cap, Boarder’s Jerkin, Ratline Breeches, Deckrunner Boots, Gunwale Helm, Anchorwatch Leggings, Stormdeck Boots, Hatchcover Buckler, Bosun’s Breastplate
How to Beat It
Player projectiles deal no damage to Pirate Navigator, so do not waste arrows, tridents, or similar attacks on it. Its hits can both launch you away and apply Levitation I for 5 seconds, so avoiding contact keeps your movement under your control.
Hard and Mythic add a homing arrow every 3 seconds while it has a target. Mythic can also trigger Bullet Hell, which fires repeated homing arrows for 10 seconds.



