First Hand is a miniboss in The Pirate Ship. It is an Evoker armed with a Bow and wearing a Golden Helmet.
The fight gets nastier as the difficulty climbs: Hard adds a pull on hit, while Mythic adds a full homing-arrow barrage. That is a rough promotion ladder for anyone standing nearby.
Overview
| Attribute | Details |
|---|---|
| Name | First Hand |
| Dungeon | The Pirate Ship |
| Type | Miniboss |
| Base Mob | Evoker |
| Level | Dynamic; scales with the dungeon |
| Health Multiplier | 3× health multiplier |
| Damage Multiplier | 1.4× damage multiplier |
| Weapon | Bow |
| Armor | Golden Helmet |
| Leash Radius | 20 |
| Follow Distance | 10 |
Difficulty Scaling
This mob uses the dungeon’s dynamic level scaling. Normal uses level sync +5, Hard uses level sync 0, and Mythic uses level sync -5.
Flame Pillar, Gold Shotgun, Gold Explosion, and Attack Confusing are active on all three difficulties. Attack Vacuum is added on Hard and Mythic, while Bullet Hell appears only on Mythic.
Powers and Abilities
- Flame Pillar: When a player damages First Hand, it warns nearby players to move away, stops its AI, and uses a radius-2, height-4 zone around itself. The fire begins after 2.75 seconds and repeats seven times every 0.25 seconds. The local cooldown is 22.2 seconds on Normal, 15 seconds on Hard, and 12.5 seconds on Mythic. Active on all difficulties.
- Gold Shotgun: When a player hits First Hand, it stops for 3 seconds while smoke shows the aim, then fires 200 gold nuggets in a tight cone. It has a 20-second cooldown and a 7-second global cooldown. Active on all difficulties.
- Gold Explosion: Has a 25% chance to trigger when a player hits First Hand. It stops for 1.5 seconds while smoke builds, then fires 200 gold nuggets in every direction; the global cooldown is 20 seconds. Active on all difficulties.
- Attack Confusing: A hit from First Hand gives Nausea I for 10 seconds. Active on all difficulties.
- Attack Vacuum: A hit pulls the player toward First Hand with no cooldown. Active on Hard and Mythic.
- Bullet Hell: Has a 25% chance to trigger when a player hits First Hand, with a 20-second cooldown. It rises 10 blocks if there is air, then fires homing arrows every 0.5 seconds for 10 seconds at nearby Survival or Adventure players before returning to its starting spot. Active on Mythic.
What It Says
- Death: The Pirate Ship’s First Hand has been demoted by the players who killed it!
- On damage: Yarr!
- On damage: Harr!
- On damage: Avast, matey!
- On damage: All hands hoay!
- On damage: Dance the hempen jig!
- On damage: Ye dungbie!
- On damage: Shiver me timbers!
Class Loot
Pirate Eyepatch, Pirate Straps, Pirate Greaves, Pirate Boots, Pirate Cutlass, Pirate Handcannon, The Zaggers, The Blunderbuss, Bilgewater Cutlass, Crushy’s Chopper, Lookout’s Longbow, Deckhand’s Persuader, Helmsman’s Trident, Keelhook, Ballast Knocker, Gangplank Pike, Saltbound Staff, Cabin Spark, Lookout’s Cap, Boarder’s Jerkin, Ratline Breeches, Deckrunner Boots, Gunwale Helm, Anchorwatch Leggings, Stormdeck Boots, Hatchcover Buckler, Bosun’s Breastplate
How to Beat It
When the Flame Warning appears, move away from First Hand’s fire zone instead of standing there to see how committed the warning is. Gold Shotgun gives you 3 seconds of smoke telegraph, so move sideways out of its firing line.
Hard and Mythic punish close hits with Attack Vacuum, which pulls you back toward the miniboss. On Mythic, Bullet Hell adds repeated homing arrows for 10 seconds, so keep moving while that barrage is active.



