Crushy the Crusher is a miniboss in The Pirate Ship. He is a dynamic-level Iron Golem with a 4× health multiplier and a 1.4× damage multiplier.
His entire job description appears to be “make positioning somebody else’s problem.” Earth Slam pulls nearby targets, Gravity sends players upward, and the gold attacks punish anyone who ignores their smoke warnings.
Overview
| Attribute | Details |
|---|---|
| Name | Crushy the Crusher |
| Dungeon | The Pirate Ship |
| Type | Miniboss |
| Base Mob | Iron Golem |
| Level | Dynamic |
| Health Multiplier | 4× health multiplier |
| Damage Multiplier | 1.4× damage multiplier |
| Leash Radius | 20 |
Difficulty Scaling
This mob uses a dynamic level, so its level scales with The Pirate Ship. The dungeon lists Normal at level sync +5, Hard at 0, and Mythic at -5.
Earth Slam gets faster as difficulty rises, with local cooldowns of 15 seconds on Normal, 12.5 on Hard, and 9.5 on Mythic; its setup zone also grows from radius 2 to radius 3 on Hard and Mythic. Hard adds Gold Explosion, and Mythic keeps it while adding Attack Push.
Powers and Abilities
- Earth Slam: When Crushy is damaged, he jumps after 0.5 seconds and lands at 1.5 seconds, then repeatedly pulls entities inside a radius-3 sphere for 1 second. The setup zone is radius 2 on Normal and radius 3 on Hard and Mythic. Its local cooldown is 15 seconds on Normal, 12.5 on Hard, and 9.5 on Mythic; the global cooldown is 2 seconds.
- Knockback Immunity: Crushy cannot be knocked back. Active on all difficulties.
- Attack Gravity: A hit from Crushy gives Levitation I for 5 seconds. Active on all difficulties.
- Gold Shotgun: When a player hits Crushy, he can stop for 3 seconds while smoke shows his aim, then fire 200 gold nuggets in a tight cone. It has a 20-second cooldown and a 7-second global cooldown, and it is active on all difficulties.
- Gold Explosion: On Hard and Mythic, when a player hits Crushy, there is a 25% chance that he stops for 1.5 seconds while smoke builds, then burst 200 gold nuggets outward in every direction. It has a 20-second global cooldown.
- Attack Push: On Mythic, Crushy’s hits launch the player directly away from him. It has a 10-second global cooldown.
What It Says
- Death: Crushy the Crusher has been crushed by the players who killed him!
- Taunts: “Yarr!”, “Harr!”, “Avast, matey!”, “All hands hoay!”, “Dance the hempen jig!”, “Ye dungbie!”, and “Shiver me timbers!”
Class Loot
Pirate Eyepatch, Pirate Straps, Pirate Greaves, Pirate Boots, Pirate Cutlass, Pirate Handcannon, Crushy’s Chopper, Crushy’s Shoulder, Bilgewater Cutlass, Lookout’s Longbow, Deckhand’s Persuader, Helmsman’s Trident, Keelhook, Ballast Knocker, Gangplank Pike, Saltbound Staff, Cabin Spark, Lookout’s Cap, Boarder’s Jerkin, Ratline Breeches, Deckrunner Boots, Gunwale Helm, Anchorwatch Leggings, Stormdeck Boots, Hatchcover Buckler, Bosun’s Breastplate
Quests
- Blackbeard! — Crushy the Crusher is a kill objective.
How to Beat It
Crushy cannot be knocked back. His Earth Slam pulls inside a radius-3 sphere after the landing, so keeping outside that pull area avoids the part of the attack the report actually defines.
Gold Shotgun gives 3 seconds of smoke showing its direction before the cone fires, which makes sideways movement the obvious response. On Hard and Mythic, Gold Explosion is the opposite problem: it bursts outward in every direction after a 1.5-second smoke buildup, so creating space before the burst matters.



