Cabin Spark is a Blaze Rod class-loot item from The Pirate Ship.
Found in a chest marked NO OPEN FLAMES.
Overview
| Attribute | Details |
|---|---|
| Name | Cabin Spark |
| Item Type | Blaze Rod |
| Dungeon | The Pirate Ship |
| Dropped By | Crew Class Loot |
| Loot Type | Class loot |
| Soulbound | No |
| Difficulty Versions | All difficulties |
Where to Get It
| Dropped By | Chance |
|---|---|
| Crew Class Loot | Class loot |
Class Loot
Cabin Spark is class loot. It has no fixed stats: its enchantments are rolled every time it drops, so no two copies are exactly alike, and harder difficulties allow higher enchantment levels. When a mob drops class loot, each player who wins the drop roll gets one item from that mob’s class loot pool, weighted toward their class.
Dropped as class loot by:
- Cookie the Cook, Charon the Helmsman, Crushy the Crusher, Second Mate (Bow), Second Mate (Diamond Sword), First Hand, Redbeard, Whitebeard (minibosses): 25% chance per player who dealt at least 10% of the mob’s health
- Well Fed Bear, Crewman, Freezing Pirate, Deckhand, Shipmate (Iron Axe), Drunken lout, Shipmate (Crossbow), Pirate (Golden Sword), Pirate (Crossbow), Pirate Navigator, Booty Protector, Booty Mariner (regular mobs): 5% chance per player who dealt at least 10% of the mob’s health
Possible Enchantments
The levels below are the most each enchantment can roll. Each drop receives about half of the listed levels at random, so most copies land below these maximums. The chance shows how often an enchantment appears at all.
From minibosses:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Power up to III (always) Unbreaking up to II (60%) Multicast up to I (25%) |
| Hard | Power up to III (always) Unbreaking up to IV (60%) Multicast up to II (25%) |
| Mythic | Power up to IV (always) Unbreaking up to IV (60%) Multicast up to II (25%) |
From regular mobs:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Power up to II (always) Unbreaking up to II (50%) Multicast up to I (10%) |
| Hard | Power up to III (always) Unbreaking up to II (50%) Multicast up to II (10%) |
| Mythic | Power up to IV (always) Unbreaking up to III (55%) Multicast up to II (10%) |
Is It Worth It
Its main enchantment is Power, which can reach III on Normal, III on Hard and IV on Mythic when it drops from a miniboss. If you want this piece at its strongest, Mythic is the run to farm. Since every copy is rolled, two drops from the same difficulty can still differ, so check each one against what you are already using.
See Also
- Ballast Knocker
- Gangplank Pike
- Saltbound Staff
- Lookout's Cap
- Keelhook



