Hewn Footing is a Diamond Boots class-loot item from [Dynamic] The Dark Spire, dropped by Hellraiser, Maalkv, Crypt Keeper, Nicolas Ribcage, Zalmur the Impslayer, Oroxak, Underworld Berserker, Reanimated Underworld Berserker, Smoldering Goldsmith, Voidcrawler, Foolish Marksman, Darkguard Sentry, Reanimated Foolish Marksman, Black-Hearted Enchanter, Reanimated Darkguard Sentry, Hewn Watchman. Chisel marks remain along the soles. The owner never left his post.
It is available on Normal, Hard, and Mythic as part of the shared Underworld class-loot pool.
Overview
| Attribute | Details |
|---|---|
| Name | Hewn Footing |
| Item Type | Diamond Boots |
| Dungeon | [Dynamic] The Dark Spire |
| Dropped By | Hellraiser, Maalkv, Crypt Keeper, Nicolas Ribcage, Zalmur the Impslayer, Oroxak, Underworld Berserker, Reanimated Underworld Berserker, Smoldering Goldsmith, Voidcrawler, Foolish Marksman, Darkguard Sentry, Reanimated Foolish Marksman, Black-Hearted Enchanter, Reanimated Darkguard Sentry, Hewn Watchman |
| Loot Type | Class loot |
| Soulbound | No |
| Difficulty Versions | Normal, Hard, Mythic |
Where to Get It
| Dropped By | Chance | Notes |
|---|---|---|
| Hellraiser | 100% | Soulbound: No |
| Maalkv | 100% | Soulbound: No |
| Crypt Keeper | 100% | Soulbound: No |
| Nicolas Ribcage | 100% | Soulbound: No |
| Zalmur the Impslayer | 100% | Soulbound: No |
| Oroxak | 100% | Soulbound: No |
| Underworld Berserker | 100% | Soulbound: No |
| Reanimated Underworld Berserker | 100% | Soulbound: No |
| Smoldering Goldsmith | 100% | Soulbound: No |
| Voidcrawler | 100% | Soulbound: No |
| Foolish Marksman | 100% | Soulbound: No |
| Darkguard Sentry | 100% | Soulbound: No |
| Reanimated Foolish Marksman | 100% | Soulbound: No |
| Black-Hearted Enchanter | 100% | Soulbound: No |
| Reanimated Darkguard Sentry | 100% | Soulbound: No |
| Hewn Watchman | 100% | Soulbound: No |
Class Loot
Hewn Footing is class loot. It has no fixed stats: its enchantments are rolled every time it drops, so no two copies are exactly alike, and harder difficulties allow higher enchantment levels. When a mob drops class loot, each player who wins the drop roll gets one item from that mob’s class loot pool, weighted toward their class.
Dropped as class loot by:
- Hellraiser, Maalkv, Crypt Keeper, Nicolas Ribcage, Zalmur the Impslayer, Oroxak (minibosses): 25% chance per player who dealt at least 10% of the mob’s health
- Underworld Berserker, Reanimated Underworld Berserker (darkspire_level_100_berserker_reanimated.yml), Smoldering Goldsmith, Voidcrawler, Foolish Marksman, Darkguard Sentry, Reanimated Underworld Berserker (darkspire_level_110_berserker_reanimated.yml), Reanimated Foolish Marksman, Black-Hearted Enchanter, Reanimated Darkguard Sentry, Hewn Watchman (regular mobs): 5% chance per player who dealt at least 10% of the mob’s health
Possible Enchantments
The levels below are the most each enchantment can roll. Each drop receives about half of the listed levels at random, so most copies land below these maximums. The chance shows how often an enchantment appears at all.
From minibosses:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Protection up to III (always) Unbreaking up to II (25%) Fire Protection up to II (20%) Blast Protection up to II (25%) Projectile Protection up to II (55%) Feather Falling up to IV (25%) |
| Hard | Protection up to IV (always) Unbreaking up to III (25%) Fire Protection up to III (20%) Blast Protection up to III (25%) Projectile Protection up to III (55%) |
| Mythic | Protection up to VI (always) Unbreaking up to IV (20%) Fire Protection up to V (20%) Blast Protection up to IV (25%) Projectile Protection up to IV (50%) |
From regular mobs:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Protection up to II (always) Unbreaking up to I (15%) Blast Protection up to II (25%) Projectile Protection up to II (30%) |
| Hard | Protection up to III (always) Unbreaking up to II (15%) Blast Protection up to III (25%) Projectile Protection up to III (30%) |
| Mythic | Protection up to IV (always) Unbreaking up to III (15%) Blast Protection up to IV (25%) Projectile Protection up to IV (30%) |
Is It Worth It
Its main enchantment is Protection, which can reach III on Normal, IV on Hard and VI on Mythic when it drops from a miniboss. If you want this piece at its strongest, Mythic is the run to farm. Since every copy is rolled, two drops from the same difficulty can still differ, so check each one against what you are already using.
See Also
- Hellraiser
- Maalkv
- Crypt Keeper
- Nicolas Ribcage
- Zalmur the Impslayer
- Oroxak
- Underworld Berserker
- Reanimated Underworld Berserker
- Smoldering Goldsmith
- Voidcrawler
- Foolish Marksman
- Darkguard Sentry
- Reanimated Foolish Marksman
- Black-Hearted Enchanter
- Reanimated Darkguard Sentry
- Hewn Watchman
- Spirewall Plate
- Basalt Watch Greaves
- Lower Stair Guard
- Hewn Taper
- Spire Scout



