Elf Bandit Ranger is a regular enemy in the Primis adventure. Its combat details and drops are listed below.
Check the loot before you go looking for a specific item. The class loot uses the Adventure Road rewards for this part of Primis.
Overview
| Attribute | Details |
|---|---|
| Base Mob | Pillager |
| Type | Crew (regular dungeon mob) |
| Level | 9 |
| Health Multiplier | 1× Health multiplier |
| Damage Multiplier | 0.8× Damage multiplier |
| Weapon | Crossbow |
| Custom Appearance | Yes, custom disguise (custom:primis_pontis_groves_elf_sharpshooter) |
| Leash Radius | 40 |
| Follow Distance | 20 |
| Drops Elitemobs Loot | True |
| Drops Vanilla Loot | False |
Difficulty Scaling
All listed abilities and drop chances apply on all difficulties. Primis covers levels 0–20.
Drops
| Item Name | Drop Chance (%) | Item Type/Material | Enchantments | Special Effects | Soulbound Status | Quantity | Full Item Lore |
|---|---|---|---|---|---|---|---|
| Elf Helmet | 2% | Iron Helmet | Protection 2; Smite 2 | None | no | x1 | You feel strange energy coming from the armor. |
| Elf Chest-plate | 2% | Iron Chestplate | Protection 2; Smite 2 | None | no | x1 | You feel strange energy coming from the armor. |
| Elf Leggings | 2% | Iron Leggings | Protection 2; Smite 2 | None | no | x1 | You feel strange energy coming from the armor. |
| Elf Boots | 2% | Iron Boots | Protection 2; Smite 2 | None | no | x1 | You feel strange energy coming from the armor. |
| Elf Dark-bow | 5% | Crossbow | Piercing 2; Smite 2 | None | no | x1 | The special projectiles that the bow uses are both sharp and blunt. |
| BREAD | 50% | Vanilla Item | None | None | Not specified | x1 |
Bread: 50% chance, All, x1.
Class Loot
Wayfarer's Edge, Pontis Road Axe, Mile Marker Bow, Roadside Ratchet, Harbor Fork, Trail Hook, Traveling Mallet, Long Road Pike, Pilgrim's Measure, Caravan Pointer, Traveler's Crest, Forward Scout Coat, Crossroads Breeches, Dustpath Boots, Milestone Helm, Caravan Guard Cuirass, Long Watch Greaves, Bridge Guard Boots, Waystation Shield.
| Item Name | Item Type/Material | Enchantments | Special Effects | Soulbound | Drop Entry | Full Item Lore |
|---|---|---|---|---|---|---|
| Wayfarer's Edge | Diamond Sword | None | None | no | 100% chance, All, x1 | The road out of Caeruleaum is long. A sharp blade makes a useful introduction. |
| Pontis Road Axe | Diamond Axe | None | None | no | 100% chance, All, x1 | The handle bears a traveler's tally. Some days needed more than one notch. |
| Mile Marker Bow | Bow | None | None | no | 100% chance, All, x1 | The string was replaced outside Gladius. The spare was lost in the siege. |
| Roadside Ratchet | Crossbow | None | None | no | 100% chance, All, x1 | Packed for a quiet journey. That plan did not survive the first stop. |
| Harbor Fork | Trident | None | None | no | 100% chance, All, x1 | Brought ashore with the other supplies. Not everything stayed aboard the ship. |
| Trail Hook | Diamond Hoe | None | None | no | 100% chance, All, x1 | Useful when the path disappears under brambles. The brambles occasionally bite back. |
| Traveling Mallet | Mace | None | None | no | 100% chance, All, x1 | Too heavy for a sensible pack. A very sensible thing to have in a fight. |
| Long Road Pike | Diamond Spear | None | None | no | 100% chance, All, x1 | A walking stick with a better argument. Mind the low doorways. |
| Pilgrim's Measure | Wooden Spear | None | None | no | 100% chance, All, x1 | Its owner marked each town on the shaft. There is room for one more. |
| Caravan Pointer | Blaze Rod | None | None | no | 100% chance, All, x1 | The guide insisted this was the right way. The guide is no longer employed. |
| Traveler's Crest | Diamond Helmet | None | None | no | 100% chance, All, x1 | A low ridge keeps branches off the face. Most of them, anyway. |
| Forward Scout Coat | Diamond Chestplate | None | None | no | 100% chance, All, x1 | Light straps leave room for a full stride. The scouts always leave before breakfast. |
| Crossroads Breeches | Diamond Leggings | None | None | no | 100% chance, All, x1 | Patched at three different inns. None of the stitches match. |
| Dustpath Boots | Diamond Boots | None | None | no | 100% chance, All, x1 | The soles have seen better roads. So has the traveler. |
| Milestone Helm | Diamond Helmet | None | None | no | 100% chance, All, x1 | A solid rim against roadside trouble. The view is still mostly road. |
| Caravan Guard Cuirass | Diamond Chestplate | None | None | no | 100% chance, All, x1 | The buckles face away from the pack straps. Someone finally thought of that. |
| Long Watch Greaves | Diamond Leggings | None | None | no | 100% chance, All, x1 | Comfort was considered after protection. Considered, then rejected. |
| Bridge Guard Boots | Diamond Boots | None | None | no | 100% chance, All, x1 | Broad heels find purchase on wet stone. The guard still watches every step. |
| Waystation Shield | Shield | None | None | no | 100% chance, All, x1 | A route map was scratched into the back. Several shortcuts are crossed out. |
Quests
- Tree climbing elf bandits! — kill objective
- Nasty little bandits! — kill objective
How to Beat It
Keep an eye on its attacks and position before committing to the fight.
See Also
- The Lighthouse Keeper
- Feral Alpha Wolf
- Goblin King



