Angry Goat is a regular enemy in the Primis EliteMobs adventure. It is a Goat at level 2.
Check its combat stats before picking a fight. The health and damage values below are multipliers, not fixed hit-point or damage totals.
Overview
| Attribute | Details |
|---|---|
| Name | Angry Goat |
| Dungeon | [lvl 000-020] Primis |
| World | em_primis |
| Dungeon Size | Adventure |
| Type | Crew (regular dungeon mob) |
| Base Mob | Goat |
| Boss Type | NORMAL |
| Level | 2 |
| Health Multiplier | 0.5× health multiplier |
| Damage Multiplier | 0.25× damage multiplier |
| Leash Radius | 40 |
| Follow Distance | 20 |
| Spawn Cooldown | 5 |
| EliteMobs Loot | True |
| Vanilla Loot | False |
Class Loot
Class loot is enabled at the Trash rank. Each player receives exactly one class-weighted item from the applicable table, not every item below.
| Item Name | Item Type/Material | Enchantments | Special Effects | Full Item Lore | Soulbound | Chance and Quantity |
|---|---|---|---|---|---|---|
| Wayfarer’s Edge | Diamond Sword | The road out of Caeruleaum is long. A sharp blade makes a useful introduction. | no | 100% chance, All, x1 | ||
| Pontis Road Axe | Diamond Axe | The handle bears a traveler’s tally. Some days needed more than one notch. | no | 100% chance, All, x1 | ||
| Mile Marker Bow | Bow | The string was replaced outside Gladius. The spare was lost in the siege. | no | 100% chance, All, x1 | ||
| Roadside Ratchet | Crossbow | Packed for a quiet journey. That plan did not survive the first stop. | no | 100% chance, All, x1 | ||
| Harbor Fork | Trident | Brought ashore with the other supplies. Not everything stayed aboard the ship. | no | 100% chance, All, x1 | ||
| Trail Hook | Diamond Hoe | Useful when the path disappears under brambles. The brambles occasionally bite back. | no | 100% chance, All, x1 | ||
| Traveling Mallet | Mace | Too heavy for a sensible pack. A very sensible thing to have in a fight. | no | 100% chance, All, x1 | ||
| Long Road Pike | Diamond Spear | A walking stick with a better argument. Mind the low doorways. | no | 100% chance, All, x1 | ||
| Pilgrim’s Measure | Wooden Spear | Its owner marked each town on the shaft. There is room for one more. | no | 100% chance, All, x1 | ||
| Caravan Pointer | Blaze Rod | The guide insisted this was the right way. The guide is no longer employed. | no | 100% chance, All, x1 | ||
| Traveler’s Crest | Diamond Helmet | A low ridge keeps branches off the face. Most of them, anyway. | no | 100% chance, All, x1 | ||
| Forward Scout Coat | Diamond Chestplate | Light straps leave room for a full stride. The scouts always leave before breakfast. | no | 100% chance, All, x1 | ||
| Crossroads Breeches | Diamond Leggings | Patched at three different inns. None of the stitches match. | no | 100% chance, All, x1 | ||
| Dustpath Boots | Diamond Boots | The soles have seen better roads. So has the traveler. | no | 100% chance, All, x1 | ||
| Milestone Helm | Diamond Helmet | A solid rim against roadside trouble. The view is still mostly road. | no | 100% chance, All, x1 | ||
| Caravan Guard Cuirass | Diamond Chestplate | The buckles face away from the pack straps. Someone finally thought of that. | no | 100% chance, All, x1 | ||
| Long Watch Greaves | Diamond Leggings | Comfort was considered after protection. Considered, then rejected. | no | 100% chance, All, x1 | ||
| Bridge Guard Boots | Diamond Boots | Broad heels find purchase on wet stone. The guard still watches every step. | no | 100% chance, All, x1 | ||
| Waystation Shield | Shield | A route map was scratched into the back. Several shortcuts are crossed out. | no | 100% chance, All, x1 |
How to Beat It
Its health and damage multipliers give you a useful idea of what to expect. Keep track of its follow distance and leash radius when deciding how to approach.
See Also
- Rain Elemental
- The Robed Shadow
- The Observer



