Ashwalker Striders is a Diamond Leggings class-loot item from [Dynamic] The Dark Spire, dropped by Hellraiser, Maalkv, Crypt Keeper, Nicolas Ribcage, Zalmur the Impslayer, Oroxak, Underworld Berserker, Reanimated Underworld Berserker, Smoldering Goldsmith, Voidcrawler, Foolish Marksman, Darkguard Sentry, Reanimated Foolish Marksman, Black-Hearted Enchanter, Reanimated Darkguard Sentry, Hewn Watchman. A thin line of soot marks each joint. The forge never closed.
It is available on Normal, Hard, and Mythic as part of the shared Underworld class-loot pool.
Overview
| Attribute | Details |
|---|---|
| Name | Ashwalker Striders |
| Item Type | Diamond Leggings |
| Dungeon | [Dynamic] The Dark Spire |
| Dropped By | Hellraiser, Maalkv, Crypt Keeper, Nicolas Ribcage, Zalmur the Impslayer, Oroxak, Underworld Berserker, Reanimated Underworld Berserker, Smoldering Goldsmith, Voidcrawler, Foolish Marksman, Darkguard Sentry, Reanimated Foolish Marksman, Black-Hearted Enchanter, Reanimated Darkguard Sentry, Hewn Watchman |
| Loot Type | Class loot |
| Soulbound | No |
| Difficulty Versions | Normal, Hard, Mythic |
Where to Get It
| Dropped By | Chance | Notes |
|---|---|---|
| Hellraiser | 100% | Soulbound: No |
| Maalkv | 100% | Soulbound: No |
| Crypt Keeper | 100% | Soulbound: No |
| Nicolas Ribcage | 100% | Soulbound: No |
| Zalmur the Impslayer | 100% | Soulbound: No |
| Oroxak | 100% | Soulbound: No |
| Underworld Berserker | 100% | Soulbound: No |
| Reanimated Underworld Berserker | 100% | Soulbound: No |
| Smoldering Goldsmith | 100% | Soulbound: No |
| Voidcrawler | 100% | Soulbound: No |
| Foolish Marksman | 100% | Soulbound: No |
| Darkguard Sentry | 100% | Soulbound: No |
| Reanimated Foolish Marksman | 100% | Soulbound: No |
| Black-Hearted Enchanter | 100% | Soulbound: No |
| Reanimated Darkguard Sentry | 100% | Soulbound: No |
| Hewn Watchman | 100% | Soulbound: No |
Class Loot
Ashwalker Striders is class loot. It has no fixed stats: its enchantments are rolled every time it drops, so no two copies are exactly alike, and harder difficulties allow higher enchantment levels. When a mob drops class loot, each player who wins the drop roll gets one item from that mob’s class loot pool, weighted toward their class.
Dropped as class loot by:
- Hellraiser, Maalkv, Crypt Keeper, Nicolas Ribcage, Zalmur the Impslayer, Oroxak (minibosses): 25% chance per player who dealt at least 10% of the mob’s health
- Underworld Berserker, Reanimated Underworld Berserker (darkspire_level_100_berserker_reanimated.yml), Smoldering Goldsmith, Voidcrawler, Foolish Marksman, Darkguard Sentry, Reanimated Underworld Berserker (darkspire_level_110_berserker_reanimated.yml), Reanimated Foolish Marksman, Black-Hearted Enchanter, Reanimated Darkguard Sentry, Hewn Watchman (regular mobs): 5% chance per player who dealt at least 10% of the mob’s health
Possible Enchantments
The levels below are the most each enchantment can roll. Each drop receives about half of the listed levels at random, so most copies land below these maximums. The chance shows how often an enchantment appears at all.
From minibosses:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Sharpness up to IV (always) Protection up to I (50%) Unbreaking up to I (55%) Smite up to III (60%) Bane Of Arthropods up to II (35%) |
| Hard | Sharpness up to V (always) Protection up to III (55%) Unbreaking up to II (55%) Smite up to IV (60%) Bane Of Arthropods up to III (35%) |
| Mythic | Sharpness up to VII (always) Protection up to III (55%) Unbreaking up to III (55%) Smite up to V (60%) Bane Of Arthropods up to IV (35%) |
From regular mobs:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Sharpness up to II (always) Protection up to I (35%) Unbreaking up to I (15%) Smite up to II (30%) |
| Hard | Sharpness up to III (always) Protection up to II (55%) Unbreaking up to II (15%) Smite up to III (40%) |
| Mythic | Sharpness up to IV (always) Protection up to III (55%) Unbreaking up to III (20%) Smite up to V (20%) |
Is It Worth It
Its main enchantment is Sharpness, which can reach IV on Normal, V on Hard and VII on Mythic when it drops from a miniboss. If you want this piece at its strongest, Mythic is the run to farm. Since every copy is rolled, two drops from the same difficulty can still differ, so check each one against what you are already using.
See Also
- Hellraiser
- Maalkv
- Crypt Keeper
- Nicolas Ribcage
- Zalmur the Impslayer
- Oroxak
- Underworld Berserker
- Reanimated Underworld Berserker
- Smoldering Goldsmith
- Voidcrawler
- Foolish Marksman
- Darkguard Sentry
- Reanimated Foolish Marksman
- Black-Hearted Enchanter
- Reanimated Darkguard Sentry
- Hewn Watchman
- Spire Scout
- Berserker’s Harness
- Underworld Steps
- Darkguard Vigil
- Spirewall Plate



