Skyhook Trident is a trident class loot item from The Airship minidungeon.
Its lore reads: Three bent prongs from the boarding rack. Do not lean over the rail.
Overview
| Attribute | Details |
|---|---|
| Name | Skyhook Trident |
| Item Type | Trident |
| Dungeon | The Airship |
| Dropped By | Boatswain Boss, Quark the Quartermaster, Living Boiler, Wharf Wayfinder, Big Chungus, The Prowler, Bow Bowsman, Noxious Bowsman, Powder Monkey, Swashbuckling Scourge, Mess Hall Mate, Buccaneer Bodyguard, Ship Rat, Overfed Skipper, Airship Dockhand, Forest Skipper |
| Loot Type | Class loot |
| Soulbound | No |
| Difficulty Versions | Normal, Hard, Mythic |
| Quantity | 1 |
| Class Loot Table | Crew Class Loot |
| Listed Table Chance | 100% (class-specific entry; not an independent drop chance) |
| Enchantments | Rolled with dungeon difficulty |
| Special Effects | None listed |
| Item Lore | Three bent prongs from the boarding rack. / Do not lean over the rail. |
Where to Get It
| Dropped By | Chance | Difficulty | Notes |
|---|---|---|---|
| Boatswain Boss | 100% table entry | Normal, Hard, Mythic | Crew Class Loot; class-specific selection, x1 |
| Quark the Quartermaster | 100% table entry | Normal, Hard, Mythic | Crew Class Loot; class-specific selection, x1 |
| Living Boiler | 100% table entry | Normal, Hard, Mythic | Crew Class Loot; class-specific selection, x1 |
| Wharf Wayfinder | 100% table entry | Normal, Hard, Mythic | Crew Class Loot; class-specific selection, x1 |
| Big Chungus | 100% table entry | Normal, Hard, Mythic | Crew Class Loot; class-specific selection, x1 |
| The Prowler | 100% table entry | Normal, Hard, Mythic | Crew Class Loot; class-specific selection, x1 |
| Bow Bowsman | 100% table entry | Normal, Hard, Mythic | Crew Class Loot; class-specific selection, x1 |
| Noxious Bowsman | 100% table entry | Normal, Hard, Mythic | Crew Class Loot; class-specific selection, x1 |
| Powder Monkey | 100% table entry | Normal, Hard, Mythic | Crew Class Loot; class-specific selection, x1 |
| Swashbuckling Scourge | 100% table entry | Normal, Hard, Mythic | Crew Class Loot; class-specific selection, x1 |
| Mess Hall Mate | 100% table entry | Normal, Hard, Mythic | Crew Class Loot; class-specific selection, x1 |
| Buccaneer Bodyguard | 100% table entry | Normal, Hard, Mythic | Crew Class Loot; class-specific selection, x1 |
| Ship Rat | 100% table entry | Normal, Hard, Mythic | Crew Class Loot; class-specific selection, x1 |
| Overfed Skipper | 100% table entry | Normal, Hard, Mythic | Crew Class Loot; class-specific selection, x1 |
| Airship Dockhand | 100% table entry | Normal, Hard, Mythic | Crew Class Loot; class-specific selection, x1 |
| Forest Skipper | 100% table entry | Normal, Hard, Mythic | Crew Class Loot; class-specific selection, x1 |
Class Loot
Skyhook Trident is class loot. It has no fixed stats: its enchantments are rolled every time it drops, so no two copies are exactly alike, and harder difficulties allow higher enchantment levels. When a mob drops class loot, each player who wins the drop roll gets one item from that mob’s class loot pool, weighted toward their class.
Dropped as class loot by:
- Boatswain Boss, Quark the Quartermaster, Living Boiler, Wharf Wayfinder, Big Chungus, The Prowler (minibosses): 25% chance per player who dealt at least 10% of the mob’s health
- Bow Bowsman, Noxious Bowsman, Powder Monkey, Swashbuckling Scourge, Mess Hall Mate, Buccaneer Bodyguard, Ship Rat, Overfed Skipper, Airship Dockhand, Forest Skipper (regular mobs): 5% chance per player who dealt at least 10% of the mob’s health
Possible Enchantments
The levels below are the most each enchantment can roll. Each drop receives about half of the listed levels at random, so most copies land below these maximums. The chance shows how often an enchantment appears at all.
From minibosses:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Sharpness up to III (always) Unbreaking up to II (45%) Impaling up to IV (55%) Loyalty up to III (85%) Channeling up to I (45%) Mending up to I (10%) |
| Hard | Sharpness up to III (always) Unbreaking up to III (45%) Impaling up to V (60%) Loyalty up to III (always) Channeling up to I (40%) Mending up to I (10%) |
| Mythic | Sharpness up to IV (always) Unbreaking up to IV (45%) Impaling up to VI (60%) Loyalty up to III (always) Channeling up to I (40%) Mending up to I (10%) |
From regular mobs:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Sharpness up to II (always) Unbreaking up to I (35%) |
| Hard | Sharpness up to III (always) Unbreaking up to II (35%) |
| Mythic | Sharpness up to IV (always) Unbreaking up to III (40%) |
Is It Worth It
Its main enchantment is Sharpness, which can reach III on Normal, III on Hard and IV on Mythic when it drops from a miniboss. If you want this piece at its strongest, Mythic is the run to farm. Since every copy is rolled, two drops from the same difficulty can still differ, so check each one against what you are already using.
See Also
- Boatswain Boss
- Quark the Quartermaster
- Living Boiler
- Wharf Wayfinder
- Big Chungus
- The Prowler
- Bow Bowsman
- Noxious Bowsman
- Powder Monkey
- Swashbuckling Scourge
- Mess Hall Mate
- Buccaneer Bodyguard
- Ship Rat
- Overfed Skipper
- Airship Dockhand
- Forest Skipper



