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Zolth > Elite Mobs > Mini Bosses > Living Boiler

Living Boiler

Zolth
Last updated: November 4, 2026 9:28 pm
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6 Min Read

Living Boiler is a Blaze miniboss in The Airship. It can pull players close and turn its position into a cloud of harmful steam.

Its steam routine grows into a wide hazard, and the boss can turn invulnerable during the sequence. Standing close to the boiler is a fine way to get cooked.

Overview

Attribute Details
Name Living Boiler
Dungeon The Airship
World em_the_airship
Dungeon Size Minidungeon
Type Miniboss
Base Mob Blaze
Level Dynamic — scales with dungeon difficulty
Health Multiplier 7× health multiplier
Damage Multiplier 1.2× damage multiplier
Leash Radius 15
EliteMobs Loot True
Vanilla Loot False
Class Loot Rank MINIBOSS

Difficulty Scaling

Levels scale with The Airship: Normal uses level sync +5, Hard uses +0, and Mythic uses -5. All of this mob’s listed powers are active on all three difficulties.

Powers and Abilities

  • Boiler Steam Cloud: BossInvulnerable: Events: EliteMobDamagedByPlayerEvent Cooldowns: 50 seconds local, 2 seconds global Actions: PUSH (target: SELF) — vector 0,-20,0 — repeats every 0.05 seconds, 5 times SET_MOB_AI (target: SELF) — AI = False — wait 0.25 seconds MAKE_INVULNERABLE (target: SELF) — wait 0.25 seconds PLAY_SOUND (target: SELF) — wait 0.25 seconds — repeats every 1.5 seconds, 2 times MESSAGE (target: NEARBY_PLAYERS) — [Living Boiler] Let my steam boil your skin! — wait 0.25 seconds TITLE_MESSAGE (target: NEARBY_PLAYERS) — subtitle: The steam rises! — wait 0.25 seconds SPAWN_PARTICLE (target: SELF) — repeats every 0.05 seconds, 60 times RUN_SCRIPT (target: ?) — runs: VisualCylinderUp RUN_SCRIPT (target: ?) — runs: CylinderUp — wait 3 seconds RUN_SCRIPT (target: ?) — runs: CylinderZone1 — wait 0.5 seconds RUN_SCRIPT (target: ?) — runs: CylinderZone2 — wait 1 seconds RUN_SCRIPT (target: ?) — runs: CylinderZone3 — wait 1.5 seconds RUN_SCRIPT (target: ?) — runs: CylinderZone4 — wait 2 seconds RUN_SCRIPT (target: ?) — runs: CylinderZone5 — wait 2.5 seconds RUN_SCRIPT (target: ?) — runs: CylinderZone6 — wait 3 seconds RUN_SCRIPT (target: ?) — runs: CylinderZone6V — wait 3 seconds CylinderZone1: Zone: shape CYLINDER, radius 2, height 2, target SELF Actions: PLAY_SOUND (target: SELF) SPAWN_PARTICLE (target: ZONE_FULL) — repeats every 0.05 seconds, 10 times CylinderZone2: Zone: shape CYLINDER, radius 3, height 2, target SELF Actions: PLAY_SOUND (target: SELF) SPAWN_PARTICLE (target: ZONE_FULL) — repeats every 0.05 seconds, 10 times CylinderZone3: Zone: shape CYLINDER, radius 4, height 2, target SELF Actions: PLAY_SOUND (target: SELF) SPAWN_PARTICLE (target: ZONE_FULL) — repeats every 0.05 seconds, 10 times CylinderZone4: Zone: shape CYLINDER, radius 5, height 2, target SELF Actions: PLAY_SOUND (target: SELF) SPAWN_PARTICLE (target: ZONE_FULL) — repeats every 0.05 seconds, 10 times CylinderZone5: Zone: shape CYLINDER, radius 7, height 2, target SELF Actions: PLAY_SOUND (target: SELF) SPAWN_PARTICLE (target: ZONE_FULL) — repeats every 0.05 seconds, 10 times CylinderZone6V: Zone: shape CYLINDER, radius 9, height 2, target SELF Actions: SPAWN_PARTICLE (target: ZONE_FULL) — repeats every 0.75 seconds, 66 times CylinderZone6: Zone: shape CYLINDER, radius 9, height 5, target SELF Actions: PLAY_SOUND (target: SELF) POTION_EFFECT (target: ZONE_FULL) — Slowness III, 4 seconds — repeats every 0.05 seconds, 999 times POTION_EFFECT (target: ZONE_FULL) — Weakness II, 3 seconds — repeats every 0.05 seconds, 999 times POTION_EFFECT (target: ZONE_FULL) — Poison II, 2 seconds — repeats every 0.05 seconds, 999 times VisualCylinderUp: Zone: shape CYLINDER, radius 1, height 3, target LOCATIONS Actions: SPAWN_PARTICLE (target: ZONE_FULL) — repeats every 0.25 seconds, 12 times CylinderUp: Zone: shape CYLINDER, radius 1, height 3, target LOCATIONS Actions: PLAY_SOUND (target: ZONE_FULL) — repeats every 0.5 seconds, 99 times SPAWN_PARTICLE (target: ZONE_FULL) — repeats every 0.5 seconds, 99 times PUSH (target: ZONE_FULL) — vector 0, 3.5, 0 — repeats every 0.5 seconds, 99 times Active on Normal, Hard, and Mythic.
  • Shield Wall: 10% chance when a player hits the boss; 60-second cooldown; 7-second global cooldown. The boss raises 1 to 4 shield walls that absorb damage from players until broken. How much each wall absorbs and where it sits is handled inside EliteMobs, not this file. Shields drop when combat ends. Active on Normal, Hard, and Mythic.
  • Attack Vacuum: When the boss hits a player: pulls the player toward the boss. No cooldown. Active on Normal, Hard, and Mythic.

Class Loot

Air Pirate’s Helmet, Air Pirate’s Chestplate, Air Pirate’s Leggings, Air Pirate’s Boots, Cannon Powder, The Boil Bow, Boarding Cutlass, Mooring Cleaver, Cloudline Bow, Deckside Argument, Skyhook Trident, Sailcloth Reaper, Ballast Knocker, Gangplank Pike, Weather Mast, Signal Spar, Crow’s Nest Cap, Boarder’s Brigandine, Rigging Striders, Cloudwalk Soles, Gunwale Helm, Bulkhead Breastplate, Ballast Greaves, Mooring Watch Boots, Hatchcover Shield, Pressure Gauge

How to Beat It

Move out of the expanding steam cylinder rather than standing around for the largest zone. The final cloud inflicts Slowness, Weakness, and Poison, while the boss becomes invulnerable during its steam sequence.

See Also

  • Captain Davey
  • Boatswain Boss
  • Quark the Quartermaster
  • Wharf Wayfinder
  • Big Chungus
  • The Prowler
Related Articles:
  • Glossary: Mess Hall Mate
  • Glossary: Noxious Bowsman
  • Glossary: Overfed Skipper
  • Glossary: Powder Monkey
  • Glossary: Quark the Quartermaster
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Land of Zolth logo featuring a dark purple dragon with glowing eyes above the title “Land of Zolth” and the tagline “Can You Defeat The Mighty Dragon?” on a mystical purple background. Land of Zolth logo featuring a dark purple dragon with glowing eyes above the title “Land of Zolth” and the tagline “Can You Defeat The Mighty Dragon?” on a mystical purple background.
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