Wharf Wayfinder is a skeleton miniboss in The Airship that fights with a Bow. It can mark out an arena, fire a dangerous cone of gold nuggets, and send homing arrows after nearby players.
When the Wayfinder draws a border, treat it as part of the fight. The edges punish anyone who tries to wander out.
Overview
| Attribute | Details |
|---|---|
| Name | Wharf Wayfinder |
| Dungeon | The Airship |
| World | em_the_airship |
| Dungeon Size | Minidungeon |
| Type | Miniboss |
| Base Mob | Skeleton |
| Level | Dynamic — scales with dungeon difficulty |
| Health Multiplier | 4× health multiplier |
| Damage Multiplier | 0.95× damage multiplier |
| Weapon | Bow |
| Custom Appearance | Yes, custom disguise |
| Leash Radius | 15 |
| Follow Distance | 20 |
| EliteMobs Loot | True |
| Vanilla Loot | False |
| Class Loot Rank | MINIBOSS |
Difficulty Scaling
Levels scale with The Airship: Normal uses level sync +5, Hard uses +0, and Mythic uses -5. All of this mob’s listed powers are active on all three difficulties.
Powers and Abilities
- Wayfinder Enclose Circle: ZoneExample: Events: EliteMobDamagedByPlayerEvent Zone: shape CYLINDER, radius 9, height 8, target SELF Cooldowns: 50 seconds local, 0.05 seconds global Actions: SPAWN_PARTICLE (target: ZONE_BORDER) — repeats every 0.05 seconds, 999 times TITLE_MESSAGE (target: NEARBY_PLAYERS) — subtitle: Stay within the border! MESSAGE (target: NEARBY_PLAYERS) — [Wharf Wayfinder] A contract signed by blood, you shall not leave this fight! TITLE_MESSAGE (target: ZONE_BORDER) — subtitle: You are cursed! — repeats every 0.75 seconds, 66 times POTION_EFFECT (target: ZONE_BORDER) — Slowness V, 10 seconds — repeats every 0.05 seconds, 999 times POTION_EFFECT (target: ZONE_BORDER) — Blindness III, 10 seconds — repeats every 0.05 seconds, 999 times Active on Normal, Hard, and Mythic.
- Gold Shotgun: When a player hits the boss; 20-second cooldown; 7-second global cooldown. The boss aims at that player, stops for 3 seconds with smoke puffs showing the direction, then fires 200 gold nuggets in a tight cone. Move sideways out of the line. Active on Normal, Hard, and Mythic.
- Attack Gravity: When the boss hits a player: Levitation I for 5 seconds. Active on Normal, Hard, and Mythic.
- Attack Push: When the boss hits a player: launches the player directly away from the boss. 10-second global cooldown. Active on Normal, Hard, and Mythic.
- Skeleton Tracking Arrow: Once the boss has a target, every 3 seconds it fires a homing arrow at each player within 20 blocks. Arrows keep homing for up to 60 seconds. Active on Normal, Hard, and Mythic.
Class Loot
Air Pirate’s Helmet, Air Pirate’s Chestplate, Air Pirate’s Leggings, Air Pirate’s Boots, Wayfinder’s Windlass, Airshield, Boarding Cutlass, Mooring Cleaver, Cloudline Bow, Deckside Argument, Skyhook Trident, Sailcloth Reaper, Ballast Knocker, Gangplank Pike, Weather Mast, Signal Spar, Crow’s Nest Cap, Boarder’s Brigandine, Rigging Striders, Cloudwalk Soles, Gunwale Helm, Bulkhead Breastplate, Ballast Greaves, Mooring Watch Boots, Hatchcover Shield, Blood-Signed Bearing
How to Beat It
Stay off the marked arena border, where the Wayfinder can inflict extreme Slowness and Blindness. Watch for smoke showing where the gold shotgun is aimed, then sidestep before the blast; its arrows can track players nearby.



