Ship Rat is a crew mob in The Airship, an EliteMobs minidungeon. Its level scales with the dungeon difficulty.
Normal uses level sync +5, Hard uses +0, and Mythic uses -5. Ship Rat has a 0.85× health multiplier and a 0.75× damage multiplier.
Overview
| Attribute | Details |
|---|---|
| Name | Ship Rat |
| Dungeon | The Airship |
| World | em_the_airship |
| Dungeon Size | Minidungeon |
| Type | Crew (regular dungeon mob) |
| Base Mob | Silverfish |
| Level | Dynamic — scales with dungeon difficulty |
| Health Multiplier | 0.85× health multiplier |
| Damage Multiplier | 0.75× damage multiplier |
| Drops EliteMobs Loot | True |
| Drops Vanilla Loot | False |
| Class Loot | on, rank TRASH |
Difficulty Scaling
Normal: level sync +5. Hard: level sync +0. Mythic: level sync -5. The abilities listed below apply on all three difficulties.
Powers and Abilities
- implosion: Custom ability — details observed in-game. Active on all difficulties.
- airship_tier_65_silverfish_reinforcement: Custom ability — details observed in-game. Active on all difficulties.
Summoned Reinforcements
Ship Mouse is a Silverfish reinforcement tied to Ship Rat. It has a 0.15× health multiplier and a 0.6× damage multiplier, dynamic level scaling, no listed powers, class loot off, and neither EliteMobs nor vanilla drops.
Class Loot
Each player is granted exactly one class-selected item from the Crew Class Loot table. These entries are alternatives, not nineteen guaranteed drops.
| Item Name | Item Type/Material | Enchantments | Special Effects | Soulbound | Item Lore |
|---|---|---|---|---|---|
| Boarding Cutlass | Diamond Sword | None | None | no | A notch in the guard counts each boarding. / Someone stopped counting. |
| Mooring Cleaver | Diamond Axe | None | None | no | Cut the rope, keep the ship. / The dock owner disagrees. |
| Cloudline Bow | Bow | None | None | no | The string was taken from the upper rigging. / The knot survived the fall. |
| Deckside Argument | Crossbow | None | None | no | Loaded during a dispute over rations. / The dispute ended before dinner. |
| Skyhook Trident | Trident | None | None | no | Three bent prongs from the boarding rack. / Do not lean over the rail. |
| Sailcloth Reaper | Diamond Hoe | None | None | no | Its edge is stained with tar. / The sails were expensive. |
| Ballast Knocker | Mace | None | None | no | A loose weight found a new handle. / The ship lists a little now. |
| Gangplank Pike | Diamond Spear | None | None | no | Long enough to discourage visitors. / Short enough to fit below deck. |
| Weather Mast | Wooden Spear | None | None | no | The oldest mast on the smallest staff. / Its grain records a hundred storms. |
| Signal Spar | Blaze Rod | None | None | no | Painted red at the pointing end. / The crew still argues about the signal. |
| Crow’s Nest Cap | Diamond Helmet | None | None | no | A feather is wedged beneath the rim. / The crow wants it back. |
| Boarder’s Brigandine | Diamond Chestplate | None | None | no | Its buckles face away from the ropes. / A deckhand learned that the hard way. |
| Rigging Striders | Diamond Leggings | None | None | no | Knot marks run down both legs. / No sailor claims the neat ones. |
| Cloudwalk Soles | Diamond Boots | None | None | no | The soles are scored by narrow spars. / Best keep them on something solid. |
| Gunwale Helm | Diamond Helmet | None | None | no | Hammered against the ship’s rail. / The curve is almost convincing. |
| Bulkhead Breastplate | Diamond Chestplate | None | None | no | The plates bear a carpenter’s chalk marks. / He would like his measurements back. |
| Ballast Greaves | Diamond Leggings | None | None | no | A stamp reads port, twice. / They were packed in a hurry. |
| Mooring Watch Boots | Diamond Boots | None | None | no | Saltless rust stains the buckles. / Even up here, sailors find something to blame. |
| Hatchcover Shield | Shield | None | None | no | Please close after boarding. / The hinges no longer work. |
How to Beat It
Its death causes an implosion that pulls living targets within 10 blocks toward where it died after 3 seconds. Clear the area before that pull finishes, and watch for Ship Mouse reinforcements.



