Lv.100 Training Dummy is a regular crew mob in the Adventurers Guild. It is a Husk set to level 100, with a 0× damage multiplier and a follow distance of 15.
This one keeps things simple: the report lists no powers, no messages, and no loot. There is no hidden pile of mechanics here to dress up with guesswork.
Overview
| Attribute | Details |
|---|---|
| Name | Lv.100 Training Dummy |
| Dungeon | Adventurers Guild |
| Type | Crew (regular dungeon mob) |
| Base Mob | Husk |
| Level | 100 |
| Damage Multiplier | 0× damage multiplier |
| Follow Distance | 15 |
How to Beat It
The report gives Lv.100 Training Dummy no powers and a 0× damage multiplier, so there is no listed offensive ability to plan around. Treat it as a straightforward target rather than expecting a special mechanic that the report never shows.



