Charged Particle is a regular enemy in the Primis EliteMobs adventure. It is a Silverfish at level 14.
Check its combat stats before picking a fight. The health and damage values below are multipliers, not fixed hit-point or damage totals.
Overview
| Attribute | Details |
|---|---|
| Name | Charged Particle |
| Dungeon | [lvl 000-020] Primis |
| World | em_primis |
| Dungeon Size | Adventure |
| Type | Crew (regular dungeon mob) |
| Base Mob | Silverfish |
| Boss Type | NORMAL |
| Level | 14 |
| Health Multiplier | 0.55× health multiplier |
| Damage Multiplier | 0.5× damage multiplier |
| Leash Radius | 20 |
| Follow Distance | 20 |
| Spawn Cooldown | 10 |
| EliteMobs Loot | True |
| Vanilla Loot | False |
Powers and Abilities
- Bullet Hell: When hit by a player, there is a 25% chance to begin this attack, with a 20-second cooldown. It rises 10 blocks if there is air, fires homing arrows every 0.5 seconds for 10 seconds at each Survival or Adventure player within 20 blocks, then returns to where it started. The arrows stop homing after 10 seconds or at 30 blocks from their target. Available on all difficulties.
Class Loot
Class loot is enabled at the Trash rank. Each player receives exactly one class-weighted item from the applicable table, not every item below.
| Item Name | Item Type/Material | Enchantments | Special Effects | Full Item Lore | Soulbound | Chance and Quantity |
|---|---|---|---|---|---|---|
| Wayfarer’s Edge | Diamond Sword | The road out of Caeruleaum is long. A sharp blade makes a useful introduction. | no | 100% chance, All, x1 | ||
| Pontis Road Axe | Diamond Axe | The handle bears a traveler’s tally. Some days needed more than one notch. | no | 100% chance, All, x1 | ||
| Mile Marker Bow | Bow | The string was replaced outside Gladius. The spare was lost in the siege. | no | 100% chance, All, x1 | ||
| Roadside Ratchet | Crossbow | Packed for a quiet journey. That plan did not survive the first stop. | no | 100% chance, All, x1 | ||
| Harbor Fork | Trident | Brought ashore with the other supplies. Not everything stayed aboard the ship. | no | 100% chance, All, x1 | ||
| Trail Hook | Diamond Hoe | Useful when the path disappears under brambles. The brambles occasionally bite back. | no | 100% chance, All, x1 | ||
| Traveling Mallet | Mace | Too heavy for a sensible pack. A very sensible thing to have in a fight. | no | 100% chance, All, x1 | ||
| Long Road Pike | Diamond Spear | A walking stick with a better argument. Mind the low doorways. | no | 100% chance, All, x1 | ||
| Pilgrim’s Measure | Wooden Spear | Its owner marked each town on the shaft. There is room for one more. | no | 100% chance, All, x1 | ||
| Caravan Pointer | Blaze Rod | The guide insisted this was the right way. The guide is no longer employed. | no | 100% chance, All, x1 | ||
| Traveler’s Crest | Diamond Helmet | A low ridge keeps branches off the face. Most of them, anyway. | no | 100% chance, All, x1 | ||
| Forward Scout Coat | Diamond Chestplate | Light straps leave room for a full stride. The scouts always leave before breakfast. | no | 100% chance, All, x1 | ||
| Crossroads Breeches | Diamond Leggings | Patched at three different inns. None of the stitches match. | no | 100% chance, All, x1 | ||
| Dustpath Boots | Diamond Boots | The soles have seen better roads. So has the traveler. | no | 100% chance, All, x1 | ||
| Milestone Helm | Diamond Helmet | A solid rim against roadside trouble. The view is still mostly road. | no | 100% chance, All, x1 | ||
| Caravan Guard Cuirass | Diamond Chestplate | The buckles face away from the pack straps. Someone finally thought of that. | no | 100% chance, All, x1 | ||
| Long Watch Greaves | Diamond Leggings | Comfort was considered after protection. Considered, then rejected. | no | 100% chance, All, x1 | ||
| Bridge Guard Boots | Diamond Boots | Broad heels find purchase on wet stone. The guard still watches every step. | no | 100% chance, All, x1 | ||
| Waystation Shield | Shield | A route map was scratched into the back. Several shortcuts are crossed out. | no | 100% chance, All, x1 |
How to Beat It
Its Bullet Hell activates on a player hit, so expect a burst of tracking arrows when the ability triggers. The arrows have a limited homing duration and range.
See Also
- Rain Elemental
- The Robed Shadow
- The Observer



