Furnace Prongs is a Trident class-loot item from [Dynamic] The Dark Spire, dropped by Hellraiser, Maalkv, Crypt Keeper, Nicolas Ribcage, Zalmur the Impslayer, Oroxak, Underworld Berserker, Reanimated Underworld Berserker, Smoldering Goldsmith, Voidcrawler, Foolish Marksman, Darkguard Sentry, Reanimated Foolish Marksman, Black-Hearted Enchanter, Reanimated Darkguard Sentry, Hewn Watchman. Three points blackened by the goldsmith’s forge. The metal beneath is still bright.
It is available on Normal, Hard, and Mythic as part of the shared Underworld class-loot pool.
Overview
| Attribute | Details |
|---|---|
| Name | Furnace Prongs |
| Item Type | Trident |
| Dungeon | [Dynamic] The Dark Spire |
| Dropped By | Hellraiser, Maalkv, Crypt Keeper, Nicolas Ribcage, Zalmur the Impslayer, Oroxak, Underworld Berserker, Reanimated Underworld Berserker, Smoldering Goldsmith, Voidcrawler, Foolish Marksman, Darkguard Sentry, Reanimated Foolish Marksman, Black-Hearted Enchanter, Reanimated Darkguard Sentry, Hewn Watchman |
| Loot Type | Class loot |
| Soulbound | No |
| Difficulty Versions | Normal, Hard, Mythic |
Where to Get It
| Dropped By | Chance | Notes |
|---|---|---|
| Hellraiser | 100% | Soulbound: No |
| Maalkv | 100% | Soulbound: No |
| Crypt Keeper | 100% | Soulbound: No |
| Nicolas Ribcage | 100% | Soulbound: No |
| Zalmur the Impslayer | 100% | Soulbound: No |
| Oroxak | 100% | Soulbound: No |
| Underworld Berserker | 100% | Soulbound: No |
| Reanimated Underworld Berserker | 100% | Soulbound: No |
| Smoldering Goldsmith | 100% | Soulbound: No |
| Voidcrawler | 100% | Soulbound: No |
| Foolish Marksman | 100% | Soulbound: No |
| Darkguard Sentry | 100% | Soulbound: No |
| Reanimated Foolish Marksman | 100% | Soulbound: No |
| Black-Hearted Enchanter | 100% | Soulbound: No |
| Reanimated Darkguard Sentry | 100% | Soulbound: No |
| Hewn Watchman | 100% | Soulbound: No |
Class Loot
Furnace Prongs is class loot. It has no fixed stats: its enchantments are rolled every time it drops, so no two copies are exactly alike, and harder difficulties allow higher enchantment levels. When a mob drops class loot, each player who wins the drop roll gets one item from that mob’s class loot pool, weighted toward their class.
Dropped as class loot by:
- Hellraiser, Maalkv, Crypt Keeper, Nicolas Ribcage, Zalmur the Impslayer, Oroxak (minibosses): 25% chance per player who dealt at least 10% of the mob’s health
- Underworld Berserker, Reanimated Underworld Berserker (darkspire_level_100_berserker_reanimated.yml), Smoldering Goldsmith, Voidcrawler, Foolish Marksman, Darkguard Sentry, Reanimated Underworld Berserker (darkspire_level_110_berserker_reanimated.yml), Reanimated Foolish Marksman, Black-Hearted Enchanter, Reanimated Darkguard Sentry, Hewn Watchman (regular mobs): 5% chance per player who dealt at least 10% of the mob’s health
Possible Enchantments
The levels below are the most each enchantment can roll. Each drop receives about half of the listed levels at random, so most copies land below these maximums. The chance shows how often an enchantment appears at all.
From minibosses:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Sharpness up to III (always) Unbreaking up to II (45%) Impaling up to IV (55%) Loyalty up to III (85%) Channeling up to I (45%) Mending up to I (10%) |
| Hard | Sharpness up to III (always) Unbreaking up to III (45%) Impaling up to V (60%) Loyalty up to III (always) Channeling up to I (40%) Mending up to I (10%) |
| Mythic | Sharpness up to IV (always) Unbreaking up to IV (45%) Impaling up to VI (60%) Loyalty up to III (always) Channeling up to I (40%) Mending up to I (10%) |
From regular mobs:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Sharpness up to II (always) Unbreaking up to I (35%) |
| Hard | Sharpness up to III (always) Unbreaking up to II (35%) |
| Mythic | Sharpness up to IV (always) Unbreaking up to III (40%) |
Is It Worth It
Its main enchantment is Sharpness, which can reach III on Normal, III on Hard and IV on Mythic when it drops from a miniboss. If you want this piece at its strongest, Mythic is the run to farm. Since every copy is rolled, two drops from the same difficulty can still differ, so check each one against what you are already using.
See Also
- Hellraiser
- Maalkv
- Crypt Keeper
- Nicolas Ribcage
- Zalmur the Impslayer
- Oroxak
- Underworld Berserker
- Reanimated Underworld Berserker
- Smoldering Goldsmith
- Voidcrawler
- Foolish Marksman
- Darkguard Sentry
- Reanimated Foolish Marksman
- Black-Hearted Enchanter
- Reanimated Darkguard Sentry
- Hewn Watchman
- Darkguard Edge
- Underworld Hew
- Fool’s Measure
- Spire Sighting
- Ashfield Reaper



