Camp Warden is a miniboss in Primis, the level 000–020 EliteMobs adventure. This encounter rewards players who watch for changing phases and know which attacks the enemy can ignore.
Keep track of its abilities before committing to an attack. In Primis, even a familiar-looking mob can bring some ugly surprises.
Overview
| Attribute | Details |
|---|---|
| Name | Camp Warden |
| Dungeon | Primis |
| Type | Miniboss |
| Base Mob | Zombie |
| Level | 11 |
| Health Multiplier | 6.0× health multiplier |
| Damage Multiplier | 1.75× damage multiplier |
| Weapon | Golden Sword |
| Chestplate | Chainmail Chestplate |
| Leggings | Iron Leggings |
| Boots | Golden Boots |
| Leash Radius | 15 |
| Phases | 4 |
Difficulty Scaling
Listed abilities apply on all difficulties unless an ability says otherwise.
Phases
Phase 1 (opening phase); Base mob: Zombie; Health multiplier: 6.0×; Damage multiplier: 1.75×; Main Hand: Golden Sword; Chestplate: Chainmail Chestplate; Leggings: Iron Leggings; Boots: Golden Boots; Leash Radius: 15; Has Elitescript: Scriptrunnerstart, Tauntscript; Powers: Invulnerability Knockback, Invulnerability Fire.
Phase 2 (99% health); Base mob: Zombie; Health multiplier: 6.0×; Damage multiplier: 1.75×; Main Hand: Golden Sword; Chestplate: Chainmail Chestplate; Leggings: Iron Leggings; Boots: Golden Boots; Powers: Em Primis Magma Slam Single, Invulnerability Knockback, Invulnerability Fire.
Phase 3 (66% health); Base mob: Zombie; Health multiplier: 6.0×; Damage multiplier: 1.75×; Main Hand: Golden Sword; Chestplate: Chainmail Chestplate; Leggings: Iron Leggings; Boots: Golden Boots; Powers: Em Primis Magma Slam Double, Invulnerability Knockback, Invulnerability Fire.
Phase 4 (33% health); Base mob: Zombie; Health multiplier: 6.0×; Damage multiplier: 1.75×; Main Hand: Golden Sword; Chestplate: Chainmail Chestplate; Leggings: Iron Leggings; Boots: Golden Boots; Powers: Em Primis Magma Slam Double Sequential, Invulnerability Knockback, Invulnerability Fire.
Powers and Abilities
- Invulnerability Knockback: The boss cannot be knocked back. Active on All difficulties.
- Invulnerability Fire: The boss has permanent Fire Resistance. Active on All difficulties.
- Scriptrunnerstart: Custom ability — details observed in-game.
- Tauntscript: Custom ability — details observed in-game.
- Em Primis Magma Slam Single: Custom ability — details observed in-game. Active on All difficulties.
- Em Primis Magma Slam Double: Custom ability — details observed in-game. Active on All difficulties.
- Em Primis Magma Slam Double Sequential: Custom ability — details observed in-game. Active on All difficulties.
Class Loot
Temple Scar, Altar Splitter, Crimson Procession, Clotted Ratchet, Ritual Fork, Temple Harvest, Red Stone Mallet, Crimson Pilgrim, Empty Reliquary, Blutkind's Keepsake, Ritualist's Brow, Scarlet Approach, Sanctuary Striders, Altar Runner's Treads, Oblation Helm, Sealed Offering, Crimson Rampart, Sanctum Foundations, Closed Reliquary.
| Item Name | Item Type/Material | Enchantments | Special Effects | Soulbound status | Quantity | Item Lore |
|---|---|---|---|---|---|---|
| Temple Scar | Diamond Sword | None | None | no | 1 | Red grit fills the line along the blade. / The altar has a matching groove. |
| Altar Splitter | Diamond Axe | None | None | no | 1 | A chipped edge taken from the temple floor. / The worshippers will want it back. |
| Crimson Procession | Bow | None | None | no | 1 | The bowstring was wrapped for the long climb. / Nobody planned for the way down. |
| Clotted Ratchet | Crossbow | None | None | no | 1 | The mechanism needed a thorough cleaning. / Some stains are staying. |
| Ritual Fork | Trident | None | None | no | 1 | Three channels meet at the base of the head. / Best not ask what ran through them. |
| Temple Harvest | Diamond Hoe | None | None | no | 1 | A curved blade from the inner sanctuary. / No crops grew there. |
| Red Stone Mallet | Mace | None | None | no | 1 | The altar steps have dents this exact size. / A busy place, apparently. |
| Crimson Pilgrim | Diamond Spear | None | None | no | 1 | The shaft is scored at every resting place. / The last mark is deep. |
| Empty Reliquary | Wooden Spear | None | None | no | 1 | The glass chamber has been removed. / It seemed the sensible thing to do. |
| Blutkind's Keepsake | Blaze Rod | None | None | no | 1 | A little rod found by the broken shell. / There are tiny scratches on the grip. |
| Ritualist's Brow | Diamond Helmet | None | None | no | 1 | The forehead plate has been scrubbed clean. / The underside was overlooked. |
| Scarlet Approach | Diamond Chestplate | None | None | no | 1 | The chest straps smell of temple smoke. / Even after washing. |
| Sanctuary Striders | Diamond Leggings | None | None | no | 1 | Worn along the edges of the stair landings. / There were quite a few stairs. |
| Altar Runner's Treads | Diamond Boots | None | None | no | 1 | Fine red dust marks the stitching. / It follows you out of the temple. |
| Oblation Helm | Diamond Helmet | None | None | no | 1 | A thick rim guards the back of the neck. / The ritual demanded kneeling. |
| Sealed Offering | Diamond Chestplate | None | None | no | 1 | The breastplate was closed with broad rivets. / No room for another offering. |
| Crimson Rampart | Diamond Leggings | None | None | no | 1 | The plates overlap like the temple shutters. / Those shutters never opened. |
| Sanctum Foundations | Diamond Boots | None | None | no | 1 | Heavy soles recovered beside the altar. / Their owner had stood there a long time. |
| Closed Reliquary | Shield | None | None | no | 1 | The lid was fitted with a proper hand strap. / Whatever it held is gone. |
How to Beat It
Watch the active phase and adjust to its listed abilities. If it resists player projectiles, do not waste arrows on it; move in for attacks that can work.
See Also
- Earth Elemental
- Minor Rain Elemental
- Sumo
- Catacomb Necromancer



