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Zolth > Elite Mobs > EM Items > Crypt Knocker

Crypt Knocker

Zolth
Last updated: October 16, 2026 1:28 pm
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14 Min Read

Crypt Knocker is a Mace class-loot item from The Vampire Manor, the EliteMobs lair. It is part of the shared Manor reward pool used by Vampire Kain, Vampire Necromancer Supreme, Gargoyle, Vampire Summoner, and other encounters throughout the dungeon.

Crypt Knocker is the mace in the Manor class-loot selection, available from the many encounters using the shared reward pool. It is not the same reward as the King-only Bloodstone Mace.

The occupants dislike visitors. Knock firmly.

Overview

Attribute Details
Name Crypt Knocker
Item Type Mace
Dungeon The Vampire Manor
Dropped By Vampire Kain, Vampire Necromancer Supreme, Gargoyle Sentinel, Chestbound Waif, Enraged Spirit, Charmed Vampire Hunter, Lava Muncher, Lesser Vampire, Drained Husk, Vampire Brute, Vampire Fledgling, Gargoyle, Vampire Grunt, Vampire Necromancer, Vampire Summoner, Drained One
Loot Type Class loot
Soulbound No
Difficulty Versions Normal, Hard, Mythic

Where to Get It

Every encounter below uses the shared Manor class-loot pool. These are possible sources, not separate guaranteed copies of this item: a reward from the table is a class-weighted selection, not a bundle of everything listed in it.

Dropped By Chance Difficulty Notes
Vampire Kain Selection-based Normal Miniboss; crossbow and tracking arrows; 100% class-table entry, not a guaranteed named reward
Vampire Kain Selection-based Hard Miniboss; crossbow and tracking arrows; 100% class-table entry, not a guaranteed named reward
Vampire Kain Selection-based Mythic Miniboss; crossbow and tracking arrows; 100% class-table entry, not a guaranteed named reward
Vampire Necromancer Supreme Selection-based Normal Miniboss; coffin breaker final phase or Gargoyle Overlord final phase; 100% class-table entry, not a guaranteed named reward
Vampire Necromancer Supreme Selection-based Hard Miniboss; coffin breaker final phase or Gargoyle Overlord final phase; 100% class-table entry, not a guaranteed named reward
Vampire Necromancer Supreme Selection-based Mythic Miniboss; coffin breaker final phase or Gargoyle Overlord final phase; 100% class-table entry, not a guaranteed named reward
Gargoyle Sentinel Selection-based Normal Miniboss; summoned Gargoyle Sentinel; 100% class-table entry, not a guaranteed named reward
Gargoyle Sentinel Selection-based Hard Miniboss; summoned Gargoyle Sentinel; 100% class-table entry, not a guaranteed named reward
Gargoyle Sentinel Selection-based Mythic Miniboss; summoned Gargoyle Sentinel; 100% class-table entry, not a guaranteed named reward
Chestbound Waif Selection-based Normal Regular mob; Shield Wall and Attack Push; 100% class-table entry, not a guaranteed named reward
Chestbound Waif Selection-based Hard Regular mob; Shield Wall and Attack Push; 100% class-table entry, not a guaranteed named reward
Chestbound Waif Selection-based Mythic Regular mob; Shield Wall and Attack Push; 100% class-table entry, not a guaranteed named reward
Enraged Spirit Selection-based Normal Regular mob; Attack Push and, on Mythic, Taze; 100% class-table entry, not a guaranteed named reward
Enraged Spirit Selection-based Hard Regular mob; Attack Push and, on Mythic, Taze; 100% class-table entry, not a guaranteed named reward
Enraged Spirit Selection-based Mythic Regular mob; Attack Push and, on Mythic, Taze; 100% class-table entry, not a guaranteed named reward
Charmed Vampire Hunter Selection-based Normal Regular mob; crossbow and Hard/Mythic tracking arrows; 100% class-table entry, not a guaranteed named reward
Charmed Vampire Hunter Selection-based Hard Regular mob; crossbow and Hard/Mythic tracking arrows; 100% class-table entry, not a guaranteed named reward
Charmed Vampire Hunter Selection-based Mythic Regular mob; crossbow and Hard/Mythic tracking arrows; 100% class-table entry, not a guaranteed named reward
Lava Muncher Selection-based Normal Regular mob; Fire Resistance; 100% class-table entry, not a guaranteed named reward
Lava Muncher Selection-based Hard Regular mob; Fire Resistance; 100% class-table entry, not a guaranteed named reward
Lava Muncher Selection-based Mythic Regular mob; Fire Resistance; 100% class-table entry, not a guaranteed named reward
Lesser Vampire Selection-based Normal Regular mob; projectile immunity and Mythic Taze; 100% class-table entry, not a guaranteed named reward
Lesser Vampire Selection-based Hard Regular mob; projectile immunity and Mythic Taze; 100% class-table entry, not a guaranteed named reward
Lesser Vampire Selection-based Mythic Regular mob; projectile immunity and Mythic Taze; 100% class-table entry, not a guaranteed named reward
Drained Husk Selection-based Normal Outside Husk variant; Attack Push and Mythic Blindness; 100% class-table entry, not a guaranteed named reward
Drained Husk Selection-based Hard Outside Husk variant; Attack Push and Mythic Blindness; 100% class-table entry, not a guaranteed named reward
Drained Husk Selection-based Mythic Outside Husk variant; Attack Push and Mythic Blindness; 100% class-table entry, not a guaranteed named reward
Vampire Brute Selection-based Normal Standard and Gargoyle Rush final-phase variants; 100% class-table entry, not a guaranteed named reward
Vampire Brute Selection-based Hard Standard and Gargoyle Rush final-phase variants; 100% class-table entry, not a guaranteed named reward
Vampire Brute Selection-based Mythic Standard and Gargoyle Rush final-phase variants; 100% class-table entry, not a guaranteed named reward
Vampire Fledgling Selection-based Normal Standard and Gargoyle Overlord summon variants; 100% class-table entry, not a guaranteed named reward
Vampire Fledgling Selection-based Hard Standard and Gargoyle Overlord summon variants; 100% class-table entry, not a guaranteed named reward
Vampire Fledgling Selection-based Mythic Standard and Gargoyle Overlord summon variants; 100% class-table entry, not a guaranteed named reward
Gargoyle Selection-based Normal Ambush and Basic variants; 100% class-table entry, not a guaranteed named reward
Gargoyle Selection-based Hard Ambush and Basic variants; 100% class-table entry, not a guaranteed named reward
Gargoyle Selection-based Mythic Ambush and Basic variants; 100% class-table entry, not a guaranteed named reward
Vampire Grunt Selection-based Normal Standard and Gargoyle Rush final-phase variants; 100% class-table entry, not a guaranteed named reward
Vampire Grunt Selection-based Hard Standard and Gargoyle Rush final-phase variants; 100% class-table entry, not a guaranteed named reward
Vampire Grunt Selection-based Mythic Standard and Gargoyle Rush final-phase variants; 100% class-table entry, not a guaranteed named reward
Vampire Necromancer Selection-based Normal Standard, room, and Gargoyle Rush final-phase variants; 100% class-table entry, not a guaranteed named reward
Vampire Necromancer Selection-based Hard Standard, room, and Gargoyle Rush final-phase variants; 100% class-table entry, not a guaranteed named reward
Vampire Necromancer Selection-based Mythic Standard, room, and Gargoyle Rush final-phase variants; 100% class-table entry, not a guaranteed named reward
Vampire Summoner Selection-based Normal Regular mob; tracking arrows and thrall summons; 100% class-table entry, not a guaranteed named reward
Vampire Summoner Selection-based Hard Regular mob; tracking arrows and thrall summons; 100% class-table entry, not a guaranteed named reward
Vampire Summoner Selection-based Mythic Regular mob; tracking arrows and thrall summons; 100% class-table entry, not a guaranteed named reward
Drained One Selection-based Normal Final Drowned One phase; class loot uses miniboss rank; 100% class-table entry, not a guaranteed named reward
Drained One Selection-based Hard Final Drowned One phase; class loot uses miniboss rank; 100% class-table entry, not a guaranteed named reward
Drained One Selection-based Mythic Final Drowned One phase; class loot uses miniboss rank; 100% class-table entry, not a guaranteed named reward

Class Loot

Crypt Knocker is class loot. It has no fixed stats: its enchantments are rolled every time it drops, so no two copies are exactly alike, and harder difficulties allow higher enchantment levels. When a mob drops class loot, each player who wins the drop roll gets one item from that mob’s class loot pool, weighted toward their class.

Dropped as class loot by:

  • Vampire Kain, Vampire Necromancer Supreme (vampire_necromancer_supreme_coffin_breaker.yml), Vampire Necromancer Supreme (vampire_necromancer_supreme_gargoyle_overlord.yml), Gargoyle Sentinel, Drained One (minibosses): 25% chance per player who dealt at least 10% of the mob’s health
  • Chestbound Waif, Enraged Spirit, Charmed Vampire Hunter, Lava Muncher, Lesser Vampire, Drained Husk (em_the_vampire_manor_zombie_outside.yml), Vampire Brute (vampire_brute.yml), Vampire Brute (vampire_brute_gargoyle_rush_left.yml), Vampire Brute (vampire_brute_gargoyle_rush_right.yml), Vampire Fledgling (vampire_fledgling.yml), Vampire Fledgling (vampire_fledgling_gargoyle_overlord_summon.yml), Gargoyle (vampire_gargoyle_ambush.yml), Gargoyle (vampire_gargoyle_basic.yml), Vampire Grunt (vampire_grunt.yml), Vampire Grunt (vampire_grunt_gargoyle_rush_left.yml), Vampire Grunt (vampire_grunt_gargoyle_rush_right.yml), Vampire Necromancer (vampire_necromancer.yml), Vampire Necromancer (vampire_necromancer_dining_hall.yml), Vampire Summoner, Vampire Necromancer (vampire_necromancer_foresight_pool.yml), Vampire Necromancer (vampire_necromancer_gargoyle_rush.yml), Vampire Necromancer (vampire_necromancer_left_bedroom.yml), Vampire Necromancer (vampire_necromancer_right_bedroom.yml), Vampire Necromancer (vampire_necromancer_supply_room.yml) (regular mobs): 5% chance per player who dealt at least 10% of the mob’s health

Possible Enchantments

The levels below are the most each enchantment can roll. Each drop receives about half of the listed levels at random, so most copies land below these maximums. The chance shows how often an enchantment appears at all.

From minibosses:

Difficulty Possible Enchantments
Normal Sharpness up to III (always)
Unbreaking up to II (45%)
Fire Aspect up to I (30%)
Mending up to I (10%)
Hard Sharpness up to III (always)
Unbreaking up to III (45%)
Fire Aspect up to I (45%)
Mending up to I (10%)
Mythic Sharpness up to IV (always)
Unbreaking up to IV (45%)
Fire Aspect up to II (45%)
Mending up to I (10%)

From regular mobs:

Difficulty Possible Enchantments
Normal Sharpness up to II (always)
Unbreaking up to I (35%)
Fire Aspect up to I (20%)
Hard Sharpness up to III (always)
Unbreaking up to II (35%)
Fire Aspect up to I (20%)
Mythic Sharpness up to IV (always)
Unbreaking up to III (40%)
Fire Aspect up to II (25%)

Difficulty Scaling

The Vampire Manor has three settings. Normal uses level sync +5, Hard uses level sync +0, and Mythic uses level sync -5. Those values describe level syncing; they do not mean this particular item has a listed fixed enchantment or a separate unique-drop rate.

Class-loot enchantments are rolled with the dungeon difficulty, so harder difficulties allow higher enchantment levels. Mythic is the place to farm when your priority is the strongest possible copy, while Normal offers a different level-sync setting for players working their way through the lair.

Choosing an Encounter

The sources are not all the same fight. Gargoyle variants have projectile immunity and Attack Push, Vampire Kain brings homing arrows and lightning, and Vampire Summoner can call Vampire’s Thralls. Match the enemy to the gear you can use, rather than treating every row in the table as an equally easy farm.

For Gargoyle, stay alert for its push attacks; on Mythic, the ambush variant also gains Wither. Against Vampire Kain, watch for the lightning sequence and arrow barrage. When the target has Arrow Invulnerability, shooting arrows or tridents at it will not solve the fight.

Is It Worth It?

If your goal is this exact mace, you have more possible enemies to fight than you do for Bloodstone Mace. You still have to get the right class-weighted result. Higher difficulty gives you the best shot at a stronger enchanted version once you win a reward.

Because this is a class-selected reward, a successful loot event does not guarantee this exact named item. For the best enchantment potential, farm Mythic and judge the copy you actually get, instead of assuming the item name tells you its final stats.

Is It Worth It

Its main enchantment is Sharpness, which can reach III on Normal, III on Hard and IV on Mythic when it drops from a miniboss. If you want this piece at its strongest, Mythic is the run to farm. Since every copy is rolled, two drops from the same difficulty can still differ, so check each one against what you are already using.

See Also

  • Vampire Kain
  • Vampire Necromancer Supreme
  • Gargoyle Sentinel
  • Chestbound Waif
  • Enraged Spirit
  • Charmed Vampire Hunter
  • Lava Muncher
  • Lesser Vampire
  • Drained Husk
  • Vampire Brute
  • Vampire Fledgling
  • Gargoyle
  • Vampire Grunt
  • Vampire Necromancer
  • Vampire Summoner
  • Drained One
  • Bloodstone Mace
  • Hallway Pike
  • Uninvited Guest
Related Articles:
  • Glossary: Lava Muncher
  • Glossary: Lesser Vampire
  • Glossary: Vampire Brute
  • Glossary: Vampire Fledgling
  • Glossary: Vampire Grunt
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