Vampire Grunt is a regular dungeon mob found in The Vampire Manor. It has 4 named encounter variants, and those variations matter when you are fighting your way through the manor.
The versions share a name but can differ in their base mob, multipliers, equipment, powers, or phase changes. Treat the name as the start of the fight, not the entire plan.
Overview
| Attribute | Main | Coffin Breaker Summon | Gargoyle Rush Left | Gargoyle Rush Right |
|---|---|---|---|---|
| Name | Vampire Grunt | Vampire Grunt | Vampire Grunt | Vampire Grunt |
| Dungeon | The Vampire Manor | The Vampire Manor | The Vampire Manor | The Vampire Manor |
| Type | Crew (regular dungeon mob) | Crew (regular dungeon mob) | Crew (regular dungeon mob) | Crew (regular dungeon mob) |
| Base Mob | Vindicator | Vindicator | Vindicator | Vindicator |
| Level | Dynamic — scales with dungeon difficulty | Dynamic — scales with dungeon difficulty | Dynamic — scales with dungeon difficulty | Dynamic — scales with dungeon difficulty |
| Health Multiplier | 1× health multiplier | 1× health multiplier | 1× health multiplier | 1× health multiplier |
| Damage Multiplier | 1× damage multiplier | 1× damage multiplier | 1× damage multiplier | 1× damage multiplier |
| Custom Appearance | Yes, custom disguise | Yes, custom disguise | Yes, custom disguise | Yes, custom disguise |
| Leash Radius | 30 | — | 30 | 30 |
| Follow Distance | 30 | 30 | 30 | 30 |
| Phases | — | — | 2 | 2 |
Difficulty Scaling
Vampire Grunt scales with the dungeon. Normal uses level sync +5, Hard uses +0, and Mythic uses -5. These are dungeon level-sync settings, not direct changes to the health and damage multipliers listed for each variant.
Difficulty-limited abilities include Attack Wither (Hard, Mythic). Check the variant descriptions below: not every version carries every power.
Variants and Encounter Differences
Main: Vindicator base mob with 1× health multiplier and 1× damage multiplier. Uses a custom disguise.
Its listed powers are Projectile Immunity (All difficulties), Knockback Immunity (All difficulties), Fire Resistance (All difficulties).
Coffin Breaker Summon: Vindicator base mob with 1× health multiplier and 1× damage multiplier. Uses a custom disguise.
Its listed powers are Projectile Immunity (All difficulties), Knockback Immunity (All difficulties), Fire Resistance (All difficulties).
Gargoyle Rush Left: Vindicator base mob with 1× health multiplier and 1× damage multiplier. Uses a custom disguise.
This version has 2 phases. Phase 2 starts at 80.99% health.
Phase 2 at 80.99%: Powers include Projectile Immunity (All difficulties), Knockback Immunity (All difficulties), Fire Resistance (All difficulties), Attack Wither (Hard, Mythic), Gargoyle Trigger (All difficulties). This phase enables Manor class loot.
Its listed powers are Projectile Immunity (All difficulties), Knockback Immunity (All difficulties), Fire Resistance (All difficulties), Attack Wither (Hard, Mythic).
Gargoyle Rush Right: Vindicator base mob with 1× health multiplier and 1× damage multiplier. Uses a custom disguise.
This version has 2 phases. Phase 2 starts at 99.99% health.
Phase 2 at 99.99%: Powers include Projectile Immunity (All difficulties), Knockback Immunity (All difficulties), Fire Resistance (All difficulties), Gargoyle Trigger (All difficulties). This phase enables Manor class loot.
Its listed powers are Projectile Immunity (All difficulties), Knockback Immunity (All difficulties), Fire Resistance (All difficulties).
Vampire Grunt is a regular Vindicator-based manor enemy with 1× health and 1× damage multipliers. All its listed variants use projectile immunity, knockback immunity, and Fire Resistance.
The gargoyle-rush left version moves to a second phase at 80.99% health, while the right version transitions at 99.99%. Their second phases add a named Gargoyle-related power.
Powers and Abilities
- Projectile Immunity: Immune to damage from player-fired projectiles, including arrows and tridents. Listed for all difficulties across the applicable variants.
- Knockback Immunity: Cannot be knocked back. Listed for all difficulties across the applicable variants.
- Fire Resistance: Has permanent Fire Resistance. Listed for all difficulties across the applicable variants.
- Attack Wither: A successful hit applies Wither I for three seconds. Listed for hard, mythic across the applicable variants.
Summoned Reinforcements
Gargoyle: The gargoyle-rush second phases use the Gargoyle-related power. The basic Gargoyle is Ravager-based with a 3.5× health multiplier and 1× damage multiplier; it can push players and is immune to player projectiles, knockback, and fire.
Class Loot
Uninvited Guest, Garlicwood Cleaver, Shutterwatch Bow, Midnight Caller, Banquet Prongs, Gravegarden Crescent, Crypt Knocker, Hallway Pike, Necromancer's Bookmark, Bedside Hex, Hunter's Brow, Unwelcome Waistcoat, Cryptwalker Trousers, Hallrunner Shoes, Blood Cowl, Blood Chestpiece, Blood Leggings, Blood Boots, Guest's Refusal
Quests
String Seeker! — Vampire Grunt is a kill objective.
How to Beat It
A Vampire Grunt takes no damage from player projectiles and cannot be knocked back. Fight with non-projectile damage and plan your own spacing instead of expecting its position to change when you hit it.
The gargoyle-rush left version adds Wither on Hard and Mythic; its second phase can also bring a Gargoyle power into play. Keep the phase change in mind before committing to a long fight.
See Also
- Vampire King
- Vampire Kain
- Miasma Totem
- Vampire Necromancer Supreme
- Gargoyle Sentinel



