Bedside Hex is a Blaze Rod class-loot reward from The Vampire Manor, an EliteMobs lair with Normal, Hard, and Mythic difficulties. It can be selected through the Manor reward table used by Vampire Kain, Vampire Necromancer Supreme, Gargoyle Sentinel, and a range of regular manor enemies.
Bedside Hex is the Blaze Rod entry in the shared Manor class-loot pool. Its name sounds like a spell gone wrong, but the confirmed item material is simply Blaze Rod.
The candleholder was not meant to do that.
Overview
| Attribute | Details |
|---|---|
| Name | Bedside Hex |
| Item Type | Blaze Rod |
| Dungeon | The Vampire Manor |
| Dropped By | Vampire Kain, Vampire Necromancer Supreme, Gargoyle Sentinel, Chestbound Waif, Enraged Spirit, Charmed Vampire Hunter, Lava Muncher, Lesser Vampire, Drained Husk, Vampire Brute, Vampire Fledgling, Gargoyle, Vampire Grunt, Vampire Necromancer, Vampire Summoner, Drained One |
| Loot Type | Class loot |
| Soulbound | No |
| Difficulty Versions | Normal, Hard, Mythic |
Where to Get It
The table below covers the named Manor loot sources on each difficulty. The chance is selection-based: a 100% entry in the class table does not mean this specific item appears beside every other class weapon and armor piece. Your class determines which reward is selected.
| Dropped By | Chance | Difficulty | Notes |
|---|---|---|---|
| Vampire Kain | Selection-based | Normal | Manor class-loot selection; reward depends on player class |
| Vampire Kain | Selection-based | Hard | Manor class-loot selection; reward depends on player class |
| Vampire Kain | Selection-based | Mythic | Manor class-loot selection; reward depends on player class |
| Vampire Necromancer Supreme | Selection-based | Normal | Final phase of either Necromancer Supreme encounter; Manor class-loot selection |
| Vampire Necromancer Supreme | Selection-based | Hard | Final phase of either Necromancer Supreme encounter; Manor class-loot selection |
| Vampire Necromancer Supreme | Selection-based | Mythic | Final phase of either Necromancer Supreme encounter; Manor class-loot selection |
| Gargoyle Sentinel | Selection-based | Normal | Gargoyle Sentinel miniboss; Manor class-loot selection |
| Gargoyle Sentinel | Selection-based | Hard | Gargoyle Sentinel miniboss; Manor class-loot selection |
| Gargoyle Sentinel | Selection-based | Mythic | Gargoyle Sentinel miniboss; Manor class-loot selection |
| Chestbound Waif | Selection-based | Normal | Manor class-loot selection; reward depends on player class |
| Chestbound Waif | Selection-based | Hard | Manor class-loot selection; reward depends on player class |
| Chestbound Waif | Selection-based | Mythic | Manor class-loot selection; reward depends on player class |
| Enraged Spirit | Selection-based | Normal | Manor class-loot selection; reward depends on player class |
| Enraged Spirit | Selection-based | Hard | Manor class-loot selection; reward depends on player class |
| Enraged Spirit | Selection-based | Mythic | Manor class-loot selection; reward depends on player class |
| Charmed Vampire Hunter | Selection-based | Normal | Manor class-loot selection; reward depends on player class |
| Charmed Vampire Hunter | Selection-based | Hard | Manor class-loot selection; reward depends on player class |
| Charmed Vampire Hunter | Selection-based | Mythic | Manor class-loot selection; reward depends on player class |
| Lava Muncher | Selection-based | Normal | Manor class-loot selection; reward depends on player class |
| Lava Muncher | Selection-based | Hard | Manor class-loot selection; reward depends on player class |
| Lava Muncher | Selection-based | Mythic | Manor class-loot selection; reward depends on player class |
| Lesser Vampire | Selection-based | Normal | Manor class-loot selection; reward depends on player class |
| Lesser Vampire | Selection-based | Hard | Manor class-loot selection; reward depends on player class |
| Lesser Vampire | Selection-based | Mythic | Manor class-loot selection; reward depends on player class |
| Drained Husk | Selection-based | Normal | Manor class-loot selection; reward depends on player class |
| Drained Husk | Selection-based | Hard | Manor class-loot selection; reward depends on player class |
| Drained Husk | Selection-based | Mythic | Manor class-loot selection; reward depends on player class |
| Vampire Brute | Selection-based | Normal | Manor class-loot selection; reward depends on player class |
| Vampire Brute | Selection-based | Hard | Manor class-loot selection; reward depends on player class |
| Vampire Brute | Selection-based | Mythic | Manor class-loot selection; reward depends on player class |
| Vampire Fledgling | Selection-based | Normal | Manor class-loot selection; reward depends on player class |
| Vampire Fledgling | Selection-based | Hard | Manor class-loot selection; reward depends on player class |
| Vampire Fledgling | Selection-based | Mythic | Manor class-loot selection; reward depends on player class |
| Gargoyle | Selection-based | Normal | Ambush or basic Gargoyle; Manor class-loot selection |
| Gargoyle | Selection-based | Hard | Ambush or basic Gargoyle; Manor class-loot selection |
| Gargoyle | Selection-based | Mythic | Ambush or basic Gargoyle; Manor class-loot selection |
| Vampire Grunt | Selection-based | Normal | Manor class-loot selection; reward depends on player class |
| Vampire Grunt | Selection-based | Hard | Manor class-loot selection; reward depends on player class |
| Vampire Grunt | Selection-based | Mythic | Manor class-loot selection; reward depends on player class |
| Vampire Necromancer | Selection-based | Normal | Manor class-loot selection; reward depends on player class |
| Vampire Necromancer | Selection-based | Hard | Manor class-loot selection; reward depends on player class |
| Vampire Necromancer | Selection-based | Mythic | Manor class-loot selection; reward depends on player class |
| Vampire Summoner | Selection-based | Normal | Manor class-loot selection; reward depends on player class |
| Vampire Summoner | Selection-based | Hard | Manor class-loot selection; reward depends on player class |
| Vampire Summoner | Selection-based | Mythic | Manor class-loot selection; reward depends on player class |
| Drained One | Selection-based | Normal | Second phase; Manor class-loot selection |
| Drained One | Selection-based | Hard | Second phase; Manor class-loot selection |
| Drained One | Selection-based | Mythic | Second phase; Manor class-loot selection |
Class Loot
Bedside Hex is class loot. It has no fixed stats: its enchantments are rolled every time it drops, so no two copies are exactly alike, and harder difficulties allow higher enchantment levels. When a mob drops class loot, each player who wins the drop roll gets one item from that mob’s class loot pool, weighted toward their class.
Dropped as class loot by:
- Vampire Kain, Vampire Necromancer Supreme (vampire_necromancer_supreme_coffin_breaker.yml), Vampire Necromancer Supreme (vampire_necromancer_supreme_gargoyle_overlord.yml), Gargoyle Sentinel, Drained One (minibosses): 25% chance per player who dealt at least 10% of the mob’s health
- Chestbound Waif, Enraged Spirit, Charmed Vampire Hunter, Lava Muncher, Lesser Vampire, Drained Husk (em_the_vampire_manor_zombie_outside.yml), Vampire Brute (vampire_brute.yml), Vampire Brute (vampire_brute_gargoyle_rush_left.yml), Vampire Brute (vampire_brute_gargoyle_rush_right.yml), Vampire Fledgling (vampire_fledgling.yml), Vampire Fledgling (vampire_fledgling_gargoyle_overlord_summon.yml), Gargoyle (vampire_gargoyle_ambush.yml), Gargoyle (vampire_gargoyle_basic.yml), Vampire Grunt (vampire_grunt.yml), Vampire Grunt (vampire_grunt_gargoyle_rush_left.yml), Vampire Grunt (vampire_grunt_gargoyle_rush_right.yml), Vampire Necromancer (vampire_necromancer.yml), Vampire Necromancer (vampire_necromancer_dining_hall.yml), Vampire Summoner, Vampire Necromancer (vampire_necromancer_foresight_pool.yml), Vampire Necromancer (vampire_necromancer_gargoyle_rush.yml), Vampire Necromancer (vampire_necromancer_left_bedroom.yml), Vampire Necromancer (vampire_necromancer_right_bedroom.yml), Vampire Necromancer (vampire_necromancer_supply_room.yml) (regular mobs): 5% chance per player who dealt at least 10% of the mob’s health
Possible Enchantments
The levels below are the most each enchantment can roll. Each drop receives about half of the listed levels at random, so most copies land below these maximums. The chance shows how often an enchantment appears at all.
From minibosses:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Power up to III (always) Unbreaking up to II (60%) Multicast up to I (25%) |
| Hard | Power up to III (always) Unbreaking up to IV (60%) Multicast up to II (25%) |
| Mythic | Power up to IV (always) Unbreaking up to IV (60%) Multicast up to II (25%) |
From regular mobs:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Power up to II (always) Unbreaking up to II (50%) Multicast up to I (10%) |
| Hard | Power up to III (always) Unbreaking up to II (50%) Multicast up to II (10%) |
| Mythic | Power up to IV (always) Unbreaking up to III (55%) Multicast up to II (10%) |
Is It Worth It?
Royal Nightlight is the Blaze Rod in the separate Vampire King pool. Farm Bedside Hex through Manor-table enemies rather than treating the King’s table as the same reward list.
The item itself has no fixed enchantments or potion effects on its listed entry. Higher difficulties allow stronger enchantments on class loot, so Mythic is the difficulty to pursue for the best possible rolled copy. The question is whether the harder fight is worth repeating for a selection-based reward, not whether the listed 100% class-table entry guarantees Bedside Hex.
Is It Worth It
Its main enchantment is Power, which can reach III on Normal, III on Hard and IV on Mythic when it drops from a miniboss. If you want this piece at its strongest, Mythic is the run to farm. Since every copy is rolled, two drops from the same difficulty can still differ, so check each one against what you are already using.
See Also
- Vampire Kain
- Vampire Necromancer Supreme
- Gargoyle Sentinel
- Drained One
- Royal Nightlight
- Necromancer's Bookmark



