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Zolth > Elite Mobs > EM Items > Bedside Hex

Bedside Hex

Zolth
Last updated: October 16, 2026 2:28 am
Zolth
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10 Min Read

Bedside Hex is a Blaze Rod class-loot reward from The Vampire Manor, an EliteMobs lair with Normal, Hard, and Mythic difficulties. It can be selected through the Manor reward table used by Vampire Kain, Vampire Necromancer Supreme, Gargoyle Sentinel, and a range of regular manor enemies.

Bedside Hex is the Blaze Rod entry in the shared Manor class-loot pool. Its name sounds like a spell gone wrong, but the confirmed item material is simply Blaze Rod.

The candleholder was not meant to do that.

Overview

Attribute Details
Name Bedside Hex
Item Type Blaze Rod
Dungeon The Vampire Manor
Dropped By Vampire Kain, Vampire Necromancer Supreme, Gargoyle Sentinel, Chestbound Waif, Enraged Spirit, Charmed Vampire Hunter, Lava Muncher, Lesser Vampire, Drained Husk, Vampire Brute, Vampire Fledgling, Gargoyle, Vampire Grunt, Vampire Necromancer, Vampire Summoner, Drained One
Loot Type Class loot
Soulbound No
Difficulty Versions Normal, Hard, Mythic

Where to Get It

The table below covers the named Manor loot sources on each difficulty. The chance is selection-based: a 100% entry in the class table does not mean this specific item appears beside every other class weapon and armor piece. Your class determines which reward is selected.

Dropped By Chance Difficulty Notes
Vampire Kain Selection-based Normal Manor class-loot selection; reward depends on player class
Vampire Kain Selection-based Hard Manor class-loot selection; reward depends on player class
Vampire Kain Selection-based Mythic Manor class-loot selection; reward depends on player class
Vampire Necromancer Supreme Selection-based Normal Final phase of either Necromancer Supreme encounter; Manor class-loot selection
Vampire Necromancer Supreme Selection-based Hard Final phase of either Necromancer Supreme encounter; Manor class-loot selection
Vampire Necromancer Supreme Selection-based Mythic Final phase of either Necromancer Supreme encounter; Manor class-loot selection
Gargoyle Sentinel Selection-based Normal Gargoyle Sentinel miniboss; Manor class-loot selection
Gargoyle Sentinel Selection-based Hard Gargoyle Sentinel miniboss; Manor class-loot selection
Gargoyle Sentinel Selection-based Mythic Gargoyle Sentinel miniboss; Manor class-loot selection
Chestbound Waif Selection-based Normal Manor class-loot selection; reward depends on player class
Chestbound Waif Selection-based Hard Manor class-loot selection; reward depends on player class
Chestbound Waif Selection-based Mythic Manor class-loot selection; reward depends on player class
Enraged Spirit Selection-based Normal Manor class-loot selection; reward depends on player class
Enraged Spirit Selection-based Hard Manor class-loot selection; reward depends on player class
Enraged Spirit Selection-based Mythic Manor class-loot selection; reward depends on player class
Charmed Vampire Hunter Selection-based Normal Manor class-loot selection; reward depends on player class
Charmed Vampire Hunter Selection-based Hard Manor class-loot selection; reward depends on player class
Charmed Vampire Hunter Selection-based Mythic Manor class-loot selection; reward depends on player class
Lava Muncher Selection-based Normal Manor class-loot selection; reward depends on player class
Lava Muncher Selection-based Hard Manor class-loot selection; reward depends on player class
Lava Muncher Selection-based Mythic Manor class-loot selection; reward depends on player class
Lesser Vampire Selection-based Normal Manor class-loot selection; reward depends on player class
Lesser Vampire Selection-based Hard Manor class-loot selection; reward depends on player class
Lesser Vampire Selection-based Mythic Manor class-loot selection; reward depends on player class
Drained Husk Selection-based Normal Manor class-loot selection; reward depends on player class
Drained Husk Selection-based Hard Manor class-loot selection; reward depends on player class
Drained Husk Selection-based Mythic Manor class-loot selection; reward depends on player class
Vampire Brute Selection-based Normal Manor class-loot selection; reward depends on player class
Vampire Brute Selection-based Hard Manor class-loot selection; reward depends on player class
Vampire Brute Selection-based Mythic Manor class-loot selection; reward depends on player class
Vampire Fledgling Selection-based Normal Manor class-loot selection; reward depends on player class
Vampire Fledgling Selection-based Hard Manor class-loot selection; reward depends on player class
Vampire Fledgling Selection-based Mythic Manor class-loot selection; reward depends on player class
Gargoyle Selection-based Normal Ambush or basic Gargoyle; Manor class-loot selection
Gargoyle Selection-based Hard Ambush or basic Gargoyle; Manor class-loot selection
Gargoyle Selection-based Mythic Ambush or basic Gargoyle; Manor class-loot selection
Vampire Grunt Selection-based Normal Manor class-loot selection; reward depends on player class
Vampire Grunt Selection-based Hard Manor class-loot selection; reward depends on player class
Vampire Grunt Selection-based Mythic Manor class-loot selection; reward depends on player class
Vampire Necromancer Selection-based Normal Manor class-loot selection; reward depends on player class
Vampire Necromancer Selection-based Hard Manor class-loot selection; reward depends on player class
Vampire Necromancer Selection-based Mythic Manor class-loot selection; reward depends on player class
Vampire Summoner Selection-based Normal Manor class-loot selection; reward depends on player class
Vampire Summoner Selection-based Hard Manor class-loot selection; reward depends on player class
Vampire Summoner Selection-based Mythic Manor class-loot selection; reward depends on player class
Drained One Selection-based Normal Second phase; Manor class-loot selection
Drained One Selection-based Hard Second phase; Manor class-loot selection
Drained One Selection-based Mythic Second phase; Manor class-loot selection

Class Loot

Bedside Hex is class loot. It has no fixed stats: its enchantments are rolled every time it drops, so no two copies are exactly alike, and harder difficulties allow higher enchantment levels. When a mob drops class loot, each player who wins the drop roll gets one item from that mob’s class loot pool, weighted toward their class.

Dropped as class loot by:

  • Vampire Kain, Vampire Necromancer Supreme (vampire_necromancer_supreme_coffin_breaker.yml), Vampire Necromancer Supreme (vampire_necromancer_supreme_gargoyle_overlord.yml), Gargoyle Sentinel, Drained One (minibosses): 25% chance per player who dealt at least 10% of the mob’s health
  • Chestbound Waif, Enraged Spirit, Charmed Vampire Hunter, Lava Muncher, Lesser Vampire, Drained Husk (em_the_vampire_manor_zombie_outside.yml), Vampire Brute (vampire_brute.yml), Vampire Brute (vampire_brute_gargoyle_rush_left.yml), Vampire Brute (vampire_brute_gargoyle_rush_right.yml), Vampire Fledgling (vampire_fledgling.yml), Vampire Fledgling (vampire_fledgling_gargoyle_overlord_summon.yml), Gargoyle (vampire_gargoyle_ambush.yml), Gargoyle (vampire_gargoyle_basic.yml), Vampire Grunt (vampire_grunt.yml), Vampire Grunt (vampire_grunt_gargoyle_rush_left.yml), Vampire Grunt (vampire_grunt_gargoyle_rush_right.yml), Vampire Necromancer (vampire_necromancer.yml), Vampire Necromancer (vampire_necromancer_dining_hall.yml), Vampire Summoner, Vampire Necromancer (vampire_necromancer_foresight_pool.yml), Vampire Necromancer (vampire_necromancer_gargoyle_rush.yml), Vampire Necromancer (vampire_necromancer_left_bedroom.yml), Vampire Necromancer (vampire_necromancer_right_bedroom.yml), Vampire Necromancer (vampire_necromancer_supply_room.yml) (regular mobs): 5% chance per player who dealt at least 10% of the mob’s health

Possible Enchantments

The levels below are the most each enchantment can roll. Each drop receives about half of the listed levels at random, so most copies land below these maximums. The chance shows how often an enchantment appears at all.

From minibosses:

Difficulty Possible Enchantments
Normal Power up to III (always)
Unbreaking up to II (60%)
Multicast up to I (25%)
Hard Power up to III (always)
Unbreaking up to IV (60%)
Multicast up to II (25%)
Mythic Power up to IV (always)
Unbreaking up to IV (60%)
Multicast up to II (25%)

From regular mobs:

Difficulty Possible Enchantments
Normal Power up to II (always)
Unbreaking up to II (50%)
Multicast up to I (10%)
Hard Power up to III (always)
Unbreaking up to II (50%)
Multicast up to II (10%)
Mythic Power up to IV (always)
Unbreaking up to III (55%)
Multicast up to II (10%)

Is It Worth It?

Royal Nightlight is the Blaze Rod in the separate Vampire King pool. Farm Bedside Hex through Manor-table enemies rather than treating the King’s table as the same reward list.

The item itself has no fixed enchantments or potion effects on its listed entry. Higher difficulties allow stronger enchantments on class loot, so Mythic is the difficulty to pursue for the best possible rolled copy. The question is whether the harder fight is worth repeating for a selection-based reward, not whether the listed 100% class-table entry guarantees Bedside Hex.

Is It Worth It

Its main enchantment is Power, which can reach III on Normal, III on Hard and IV on Mythic when it drops from a miniboss. If you want this piece at its strongest, Mythic is the run to farm. Since every copy is rolled, two drops from the same difficulty can still differ, so check each one against what you are already using.

See Also

  • Vampire Kain
  • Vampire Necromancer Supreme
  • Gargoyle Sentinel
  • Drained One
  • Royal Nightlight
  • Necromancer's Bookmark
Related Articles:
  • Glossary: Charmed Vampire Hunter
  • Glossary: Chestbound Waif
  • Glossary: Drained Husk
  • Glossary: Drained One
  • Glossary: Lava Muncher
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