Charmed Vampire Hunter is a crossbow-wielding regular enemy in The Vampire Manor. It has a Pillager base mob and a 1× health multiplier alongside a 1× damage multiplier.
The trouble starts on Hard and Mythic, where its Tracking Arrow ability can send homing projectiles after every nearby player. A fight that feels manageable on Normal can demand much more attention once those arrows start following you.
This hunter counts toward both Village Ruins! and More Survivors? kill objectives. That gives you a reason to deal with it even when you are not after class equipment.
Overview
| Attribute | Details |
|---|---|
| Name | Charmed Vampire Hunter |
| Dungeon | The Vampire Manor |
| Type | Crew (regular dungeon mob) |
| Base Mob | Pillager |
| Level | Dynamic — scales with dungeon difficulty |
| Health Multiplier | 1× health multiplier |
| Damage Multiplier | 1× damage multiplier |
| Weapon | Crossbow |
| Leash Radius | 30 |
| Follow Distance | 50 |
Difficulty Scaling
The Vampire Manor has three difficulty settings: Normal uses level sync +5, Hard uses level sync +0, and Mythic uses level sync -5. As a dynamic-level mob, Charmed Vampire Hunter scales with the dungeon rather than having one fixed level.
Knockback Immunity and Fire Resistance apply at every difficulty. Tracking Arrow is added on Hard and Mythic; Normal does not use that ability.
Powers and Abilities
- Knockback Immunity: Cannot be knocked backward. Hitting it repeatedly will not create breathing room by knockback. Active on all difficulties.
- Fire Resistance: Permanent Fire Resistance. Fire is not the answer to this fight. Active on all difficulties.
- Tracking Arrow: After acquiring a target, it fires a homing arrow at each player within 20 blocks every 3 seconds. Each arrow can continue homing for as long as 60 seconds. Active on hard and mythic.
Class Loot
Uninvited Guest, Garlicwood Cleaver, Shutterwatch Bow, Midnight Caller, Banquet Prongs, Gravegarden Crescent, Crypt Knocker, Hallway Pike, Necromancer's Bookmark, Bedside Hex, Hunter's Brow, Unwelcome Waistcoat, Cryptwalker Trousers, Hallrunner Shoes, Blood Cowl, Blood Chestpiece, Blood Leggings, Blood Boots, Guest's Refusal
How to Beat It
On Normal, your main issue is a crossbow-wielding enemy that cannot be knocked back and has permanent Fire Resistance. Do not rely on pushing it away or burning it to solve the encounter.
On Hard and Mythic, Tracking Arrow targets each player within 20 blocks once the hunter has a target, launching a homing arrow every 3 seconds. Those arrows can track for up to 60 seconds, so running a few steps away is not the same thing as ending the threat.
Keep an eye on who is in the 20-block targeting radius when playing with others. A group can face separate homing arrows from the same hunter rather than a single shared shot.



