Vampire Necromancer Supreme is a miniboss encounter in The Vampire Manor with two distinct versions: a coffin breaker and a gargoyle overlord. Both begin with Evoker base mobs, use multiple phases, and end with class loot, but their final forms do very different things.
The coffin breaker has a 7× health multiplier and 1.75× damage multiplier across five phases. The gargoyle overlord has a 4× health multiplier and 1.4× damage multiplier over three phases, then becomes a Ravager-based Gargoyle Overlord for the finish.
The big practical difference is how each finale fights. The coffin breaker leans on homing arrows and summoned thralls, while the gargoyle overlord adds a knockback slam, fireballs, and a tail-whip script.
Overview
| Attribute | Coffin Breaker | Gargoyle Overlord |
|---|---|---|
| Name | Vampire Necromancer Supreme | Vampire Necromancer Supreme / Gargoyle Overlord |
| Dungeon | The Vampire Manor | The Vampire Manor |
| Type | Miniboss | Miniboss |
| Base Mob | Evoker | Evoker; Ravager in phase 3 |
| Level | Dynamic | Dynamic |
| Health Multiplier | 7× health multiplier | 4× health multiplier |
| Damage Multiplier | 1.75× damage multiplier | 1.4× damage multiplier |
| Custom Appearance | Yes, custom disguise | Yes, custom disguise in early phases |
| Leash Radius | 30 | 30 |
| Follow Distance | 30 | 30 |
| Phases | 5 | 3 |
Difficulty Scaling
The Vampire Manor uses three level-sync settings: Normal is level sync +5, Hard is +0, and Mythic is -5. Dynamic-level enemies scale with the dungeon; the listed health and damage multipliers remain part of their individual profiles.
Both versions start with tracking arrows, projectile immunity, knockback immunity, fire resistance, and Vampire Thrall Summon on every difficulty. The Gargoyle Overlord finale keeps fire resistance and the two immunities, but switches its active attack set to Ground Pound, Fireball, and Attack Push.
Phases
Coffin breaker — phase 1 (100% to 99.99%): Evoker with 7× health and 1.75× damage multipliers, tracking arrows and the standard defensive powers. It advances at 99.99% health.
Coffin breaker — phase 2 (from 99.99%): The same Evoker base and powers continue. The next threshold is 80% health.
Coffin breaker — phase 3 (from 80%): The summon script becomes active alongside the standard powers. The next transition comes at 60% health.
Coffin breaker — phase 4 (from 60%): The summon script continues, along with tracking arrows and the same three defenses. The next transition comes at 40% health.
Coffin breaker — phase 5 (from 40%): The last form carries the Manor class-loot selection. Its 7× health and 1.75× damage multipliers remain in place.
Gargoyle overlord — phase 1 (100% to 99.99%): Evoker with 4× health and 1.4× damage multipliers. A summon script runs with tracking arrows and the normal defensive set.
Gargoyle overlord — phase 2 (from 99.99%): The Evoker setup continues. The next phase begins at 50% health.
Gargoyle Overlord — phase 3 (from 50%): The base mob becomes a Ravager. Ground Pound, Attack Fireball, and Attack Push replace the opening offense, and the phase adds tail-whip and damage-sound scripts. This final phase awards Manor class loot and can drop repair scraps, an Elite Lucky Ticket, and Vampiric Charm.
Powers and Abilities
- Tracking Arrows: In the Evoker phases of both versions, a target lets the miniboss fire a homing arrow every 3 seconds at each player within 20 blocks. These arrows can track for up to 60 seconds; active on all difficulties.
- Vampire Thrall Summon: Used throughout the Evoker phases of both versions on all difficulties. It summons Vampire’s Thrall enemies.
- Ground Pound: In the Gargoyle Overlord finale on every difficulty, a player hit against the boss has a 10% chance to trigger a jump and slam with a 10-second global cooldown. On landing, everything within 10 blocks is thrown outward and upward and receives Slowness III for 3 seconds.
- Attack Fireball: In the Gargoyle Overlord finale on every difficulty, the boss launches an explosive, fire-starting fireball at each Survival or Adventure player within 20 blocks every 8 seconds once it has a target. Explosion power is 3.
- Attack Push: In the Gargoyle Overlord finale on every difficulty, a successful hit launches the player directly away. This attack has a 10-second global cooldown.
- Projectile Immunity: Every phase of both versions takes no damage from player projectiles, including arrows and tridents.
- Knockback Immunity: Every phase of both versions cannot be knocked back.
- Fire Resistance: Every phase of both versions has permanent Fire Resistance.
- Summon and Tail Whip Scripts: The coffin breaker uses its Summon script in later phases. The gargoyle overlord uses Summon in its first two phases and Tail Whip triggers in its Ravager finale.
Summoned Reinforcements
Vampire’s Thrall is a Cave Spider with a 0.25× health multiplier and a 0.3× damage multiplier. Its attacks apply Poison I for 3 seconds and can push a player away; it also resists player projectiles and knockback and has permanent Fire Resistance.
Those thralls are part of the Evoker portions of both versions. Trying to snipe them or knock them out of the way is a poor answer to their defensive powers, so watch their approach while dealing with the necromancer itself.
Class Loot
Tiny Elite Scrap, Small Elite Scrap, Medium Elite Scrap, Elite Lucky Ticket, Vampiric Charm
Quests
The Heart of Evil! includes Vampire Necromancer Supreme as a kill objective for both the coffin breaker and gargoyle overlord encounters.
How to Beat It
Both openings have the same awkward rule: arrows and tridents shot by players cannot damage the necromancer, and knockback will not give you space. The tracking arrows also keep looking for targets, so do not treat a few steps of distance as a clean escape from their pressure.
For the coffin breaker, manage the Evoker fight as a long five-phase encounter. Its tracked arrows and thralls remain central through the phase changes, and you need to finish phase five for its Manor class-loot reward.
For the gargoyle overlord, expect a major change at 50% health. The Ravager phase can slam and throw everything within 10 blocks, push targets on a successful hit, and send explosive fireballs every 8 seconds at players within 20 blocks. Keep track of the slam and do not assume the ranged threat ends when the Evoker form disappears.
If you are farming the Gargoyle Overlord’s unique loot, the rewards are on the Ravager finale. The Vampiric Charm has a 20% drop chance there, the three Elite Scrap sizes each have a 15% chance, and the Elite Lucky Ticket sits at 6%.
See Also
- Vampire King
- Vampire Kain
- Miasma Totem
- Gargoyle Sentinel



