Midnight Caller is a Crossbow class-loot item from The Vampire Manor, the EliteMobs lair. It is part of the shared Manor reward pool used by Vampire Kain, Vampire Necromancer Supreme, Gargoyle, Vampire Summoner, and other encounters throughout the dungeon.
Midnight Caller is a crossbow from the manor-wide class-loot selection. The entry is listed for every eligible encounter, from the outdoor Enraged Spirit to the later fights inside the manor.
Knocking is no longer necessary.
Overview
| Attribute | Details |
|---|---|
| Name | Midnight Caller |
| Item Type | Crossbow |
| Dungeon | The Vampire Manor |
| Dropped By | Vampire Kain, Vampire Necromancer Supreme, Gargoyle Sentinel, Chestbound Waif, Enraged Spirit, Charmed Vampire Hunter, Lava Muncher, Lesser Vampire, Drained Husk, Vampire Brute, Vampire Fledgling, Gargoyle, Vampire Grunt, Vampire Necromancer, Vampire Summoner, Drained One |
| Loot Type | Class loot |
| Soulbound | No |
| Difficulty Versions | Normal, Hard, Mythic |
Where to Get It
Every encounter below uses the shared Manor class-loot pool. These are possible sources, not separate guaranteed copies of this item: a reward from the table is a class-weighted selection, not a bundle of everything listed in it.
| Dropped By | Chance | Difficulty | Notes |
|---|---|---|---|
| Vampire Kain | Selection-based | Normal | Miniboss; crossbow and tracking arrows; 100% class-table entry, not a guaranteed named reward |
| Vampire Kain | Selection-based | Hard | Miniboss; crossbow and tracking arrows; 100% class-table entry, not a guaranteed named reward |
| Vampire Kain | Selection-based | Mythic | Miniboss; crossbow and tracking arrows; 100% class-table entry, not a guaranteed named reward |
| Vampire Necromancer Supreme | Selection-based | Normal | Miniboss; coffin breaker final phase or Gargoyle Overlord final phase; 100% class-table entry, not a guaranteed named reward |
| Vampire Necromancer Supreme | Selection-based | Hard | Miniboss; coffin breaker final phase or Gargoyle Overlord final phase; 100% class-table entry, not a guaranteed named reward |
| Vampire Necromancer Supreme | Selection-based | Mythic | Miniboss; coffin breaker final phase or Gargoyle Overlord final phase; 100% class-table entry, not a guaranteed named reward |
| Gargoyle Sentinel | Selection-based | Normal | Miniboss; summoned Gargoyle Sentinel; 100% class-table entry, not a guaranteed named reward |
| Gargoyle Sentinel | Selection-based | Hard | Miniboss; summoned Gargoyle Sentinel; 100% class-table entry, not a guaranteed named reward |
| Gargoyle Sentinel | Selection-based | Mythic | Miniboss; summoned Gargoyle Sentinel; 100% class-table entry, not a guaranteed named reward |
| Chestbound Waif | Selection-based | Normal | Regular mob; Shield Wall and Attack Push; 100% class-table entry, not a guaranteed named reward |
| Chestbound Waif | Selection-based | Hard | Regular mob; Shield Wall and Attack Push; 100% class-table entry, not a guaranteed named reward |
| Chestbound Waif | Selection-based | Mythic | Regular mob; Shield Wall and Attack Push; 100% class-table entry, not a guaranteed named reward |
| Enraged Spirit | Selection-based | Normal | Regular mob; Attack Push and, on Mythic, Taze; 100% class-table entry, not a guaranteed named reward |
| Enraged Spirit | Selection-based | Hard | Regular mob; Attack Push and, on Mythic, Taze; 100% class-table entry, not a guaranteed named reward |
| Enraged Spirit | Selection-based | Mythic | Regular mob; Attack Push and, on Mythic, Taze; 100% class-table entry, not a guaranteed named reward |
| Charmed Vampire Hunter | Selection-based | Normal | Regular mob; crossbow and Hard/Mythic tracking arrows; 100% class-table entry, not a guaranteed named reward |
| Charmed Vampire Hunter | Selection-based | Hard | Regular mob; crossbow and Hard/Mythic tracking arrows; 100% class-table entry, not a guaranteed named reward |
| Charmed Vampire Hunter | Selection-based | Mythic | Regular mob; crossbow and Hard/Mythic tracking arrows; 100% class-table entry, not a guaranteed named reward |
| Lava Muncher | Selection-based | Normal | Regular mob; Fire Resistance; 100% class-table entry, not a guaranteed named reward |
| Lava Muncher | Selection-based | Hard | Regular mob; Fire Resistance; 100% class-table entry, not a guaranteed named reward |
| Lava Muncher | Selection-based | Mythic | Regular mob; Fire Resistance; 100% class-table entry, not a guaranteed named reward |
| Lesser Vampire | Selection-based | Normal | Regular mob; projectile immunity and Mythic Taze; 100% class-table entry, not a guaranteed named reward |
| Lesser Vampire | Selection-based | Hard | Regular mob; projectile immunity and Mythic Taze; 100% class-table entry, not a guaranteed named reward |
| Lesser Vampire | Selection-based | Mythic | Regular mob; projectile immunity and Mythic Taze; 100% class-table entry, not a guaranteed named reward |
| Drained Husk | Selection-based | Normal | Outside Husk variant; Attack Push and Mythic Blindness; 100% class-table entry, not a guaranteed named reward |
| Drained Husk | Selection-based | Hard | Outside Husk variant; Attack Push and Mythic Blindness; 100% class-table entry, not a guaranteed named reward |
| Drained Husk | Selection-based | Mythic | Outside Husk variant; Attack Push and Mythic Blindness; 100% class-table entry, not a guaranteed named reward |
| Vampire Brute | Selection-based | Normal | Standard and Gargoyle Rush final-phase variants; 100% class-table entry, not a guaranteed named reward |
| Vampire Brute | Selection-based | Hard | Standard and Gargoyle Rush final-phase variants; 100% class-table entry, not a guaranteed named reward |
| Vampire Brute | Selection-based | Mythic | Standard and Gargoyle Rush final-phase variants; 100% class-table entry, not a guaranteed named reward |
| Vampire Fledgling | Selection-based | Normal | Standard and Gargoyle Overlord summon variants; 100% class-table entry, not a guaranteed named reward |
| Vampire Fledgling | Selection-based | Hard | Standard and Gargoyle Overlord summon variants; 100% class-table entry, not a guaranteed named reward |
| Vampire Fledgling | Selection-based | Mythic | Standard and Gargoyle Overlord summon variants; 100% class-table entry, not a guaranteed named reward |
| Gargoyle | Selection-based | Normal | Ambush and Basic variants; 100% class-table entry, not a guaranteed named reward |
| Gargoyle | Selection-based | Hard | Ambush and Basic variants; 100% class-table entry, not a guaranteed named reward |
| Gargoyle | Selection-based | Mythic | Ambush and Basic variants; 100% class-table entry, not a guaranteed named reward |
| Vampire Grunt | Selection-based | Normal | Standard and Gargoyle Rush final-phase variants; 100% class-table entry, not a guaranteed named reward |
| Vampire Grunt | Selection-based | Hard | Standard and Gargoyle Rush final-phase variants; 100% class-table entry, not a guaranteed named reward |
| Vampire Grunt | Selection-based | Mythic | Standard and Gargoyle Rush final-phase variants; 100% class-table entry, not a guaranteed named reward |
| Vampire Necromancer | Selection-based | Normal | Standard, room, and Gargoyle Rush final-phase variants; 100% class-table entry, not a guaranteed named reward |
| Vampire Necromancer | Selection-based | Hard | Standard, room, and Gargoyle Rush final-phase variants; 100% class-table entry, not a guaranteed named reward |
| Vampire Necromancer | Selection-based | Mythic | Standard, room, and Gargoyle Rush final-phase variants; 100% class-table entry, not a guaranteed named reward |
| Vampire Summoner | Selection-based | Normal | Regular mob; tracking arrows and thrall summons; 100% class-table entry, not a guaranteed named reward |
| Vampire Summoner | Selection-based | Hard | Regular mob; tracking arrows and thrall summons; 100% class-table entry, not a guaranteed named reward |
| Vampire Summoner | Selection-based | Mythic | Regular mob; tracking arrows and thrall summons; 100% class-table entry, not a guaranteed named reward |
| Drained One | Selection-based | Normal | Final Drowned One phase; class loot uses miniboss rank; 100% class-table entry, not a guaranteed named reward |
| Drained One | Selection-based | Hard | Final Drowned One phase; class loot uses miniboss rank; 100% class-table entry, not a guaranteed named reward |
| Drained One | Selection-based | Mythic | Final Drowned One phase; class loot uses miniboss rank; 100% class-table entry, not a guaranteed named reward |
Class Loot
Midnight Caller is class loot. It has no fixed stats: its enchantments are rolled every time it drops, so no two copies are exactly alike, and harder difficulties allow higher enchantment levels. When a mob drops class loot, each player who wins the drop roll gets one item from that mob’s class loot pool, weighted toward their class.
Dropped as class loot by:
- Vampire Kain, Vampire Necromancer Supreme (vampire_necromancer_supreme_coffin_breaker.yml), Vampire Necromancer Supreme (vampire_necromancer_supreme_gargoyle_overlord.yml), Gargoyle Sentinel, Drained One (minibosses): 25% chance per player who dealt at least 10% of the mob’s health
- Chestbound Waif, Enraged Spirit, Charmed Vampire Hunter, Lava Muncher, Lesser Vampire, Drained Husk (em_the_vampire_manor_zombie_outside.yml), Vampire Brute (vampire_brute.yml), Vampire Brute (vampire_brute_gargoyle_rush_left.yml), Vampire Brute (vampire_brute_gargoyle_rush_right.yml), Vampire Fledgling (vampire_fledgling.yml), Vampire Fledgling (vampire_fledgling_gargoyle_overlord_summon.yml), Gargoyle (vampire_gargoyle_ambush.yml), Gargoyle (vampire_gargoyle_basic.yml), Vampire Grunt (vampire_grunt.yml), Vampire Grunt (vampire_grunt_gargoyle_rush_left.yml), Vampire Grunt (vampire_grunt_gargoyle_rush_right.yml), Vampire Necromancer (vampire_necromancer.yml), Vampire Necromancer (vampire_necromancer_dining_hall.yml), Vampire Summoner, Vampire Necromancer (vampire_necromancer_foresight_pool.yml), Vampire Necromancer (vampire_necromancer_gargoyle_rush.yml), Vampire Necromancer (vampire_necromancer_left_bedroom.yml), Vampire Necromancer (vampire_necromancer_right_bedroom.yml), Vampire Necromancer (vampire_necromancer_supply_room.yml) (regular mobs): 5% chance per player who dealt at least 10% of the mob’s health
Possible Enchantments
The levels below are the most each enchantment can roll. Each drop receives about half of the listed levels at random, so most copies land below these maximums. The chance shows how often an enchantment appears at all.
From minibosses:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Power up to III (always) Unbreaking up to II (65%) Quick Charge up to II (65%) Multishot up to I (65%) Piercing up to II (90%) |
| Hard | Power up to III (always) Unbreaking up to IV (85%) Quick Charge up to III (65%) Multishot up to I (65%) Piercing up to III (85%) |
| Mythic | Power up to IV (always) Unbreaking up to V (85%) Quick Charge up to III (65%) Multishot up to I (65%) Piercing up to IV (85%) |
From regular mobs:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Power up to II (always) Unbreaking up to II (50%) Piercing up to I (50%) |
| Hard | Power up to III (always) Unbreaking up to II (50%) Piercing up to II (50%) |
| Mythic | Power up to IV (always) Unbreaking up to III (55%) Piercing up to III (50%) |
Difficulty Scaling
The Vampire Manor has three settings. Normal uses level sync +5, Hard uses level sync +0, and Mythic uses level sync -5. Those values describe level syncing; they do not mean this particular item has a listed fixed enchantment or a separate unique-drop rate.
Class-loot enchantments are rolled with the dungeon difficulty, so harder difficulties allow higher enchantment levels. Mythic is the place to farm when your priority is the strongest possible copy, while Normal offers a different level-sync setting for players working their way through the lair.
Choosing an Encounter
The sources are not all the same fight. Gargoyle variants have projectile immunity and Attack Push, Vampire Kain brings homing arrows and lightning, and Vampire Summoner can call Vampire’s Thralls. Match the enemy to the gear you can use, rather than treating every row in the table as an equally easy farm.
For Gargoyle, stay alert for its push attacks; on Mythic, the ambush variant also gains Wither. Against Vampire Kain, watch for the lightning sequence and arrow barrage. When the target has Arrow Invulnerability, shooting arrows or tridents at it will not solve the fight.
Is It Worth It?
A crossbow is tempting against enemies that already carry ranged attacks, but many manor enemies ignore player projectiles. Vampire Kain, Gargoyles, and several vampires have Arrow Invulnerability. Pick targets with care, and keep another option ready when arrows stop doing anything.
Because this is a class-selected reward, a successful loot event does not guarantee this exact named item. For the best enchantment potential, farm Mythic and judge the copy you actually get, instead of assuming the item name tells you its final stats.
Is It Worth It
Its main enchantment is Power, which can reach III on Normal, III on Hard and IV on Mythic when it drops from a miniboss. If you want this piece at its strongest, Mythic is the run to farm. Since every copy is rolled, two drops from the same difficulty can still differ, so check each one against what you are already using.
See Also
- Vampire Kain
- Vampire Necromancer Supreme
- Gargoyle Sentinel
- Chestbound Waif
- Enraged Spirit
- Charmed Vampire Hunter
- Lava Muncher
- Lesser Vampire
- Drained Husk
- Vampire Brute
- Vampire Fledgling
- Gargoyle
- Vampire Grunt
- Vampire Necromancer
- Vampire Summoner
- Drained One
- Shutterwatch Bow
- Banquet Prongs
- Uninvited Guest



