Lurker is a regular dungeon mob in The Sewers. Its dynamic level follows the dungeon’s difficulty sync.
It carries a trident and has a simple but annoying trick: a successful hit sets its target on fire.
Overview
| Attribute | Details |
|---|---|
| Name | Lurker |
| Dungeon | The Sewers |
| Type | Crew (regular dungeon mob) |
| Base Mob | Drowned |
| Level | Dynamic |
| Health Multiplier | 1× health multiplier |
| Damage Multiplier | 0.25× damage multiplier |
| Weapon | Trident |
| Leash Radius | 40 |
| Follow Distance | 30 |
Difficulty Scaling
Normal uses a +5 level sync, Hard uses a 0 level sync, and Mythic uses a -5 level sync. The listed powers are active on all three difficulties.
Powers and Abilities
- Attack Fire: When it hits a player, that player is set on fire for 3 seconds.
Class Loot
Sewer Spelunker's Sword, Sluice Chopper, Pipewatch Bow, Smuggler's Crossbow, Drainfork, Sewer Crescent, Manhole Knocker, Walkway Pike, Whisperpipe, Sluice Spark, Tunnelrunner Cap, Smuggler's Vest, Culvert Strides, Drywalk Boots, Sewer Spelunker's Helmet, Sewer Spelunker's Chestplate, Sewer Spelunker's Leggings, Sewer Spelunker's Boots, Inspection Cover.
How to Beat It
Its special threat only triggers when it lands a hit, setting you on fire for 3 seconds. Avoiding those hits prevents the power from applying.



