Spark is a miniboss in [Dynamic] The Sewers. It uses a Blaze as its base mob and scales dynamically with the dungeon.
Its 3.0× health multiplier and 1.2× damage multiplier give it more staying power than the regular sewer crew, while its abilities are where the fight gets properly inconvenient.
Overview
| Attribute | Details |
|---|---|
| Name | Spark |
| Dungeon | [Dynamic] The Sewers |
| Type | Miniboss |
| Base Mob | Blaze |
| Level | Dynamic |
| Health Multiplier | 3.0× health multiplier |
| Damage Multiplier | 1.2× damage multiplier |
| Leash Radius | 33 |
| Follow Distance | 30 |
Difficulty Scaling
Normal uses level sync +5, Hard uses level sync 0, and Mythic uses level sync -5. Because the level is dynamic, the mob scales with the dungeon rather than sitting at one fixed level.
Its listed powers are active on all three difficulties.
Powers and Abilities
- Attack Gravity: When Spark hits a player, the target gets Levitation I for 5 seconds. Active on all difficulties.
- Movement Speed: Spark spawns with Speed II for about 83 minutes, effectively covering the whole fight. Active on all difficulties.
Class Loot
Sewer Spelunker’s Sword, Sewer Spelunker’s Boots, Sewer Spelunker’s Chestplate, Sewer Spelunker’s Helmet, Sewer Spelunker’s Leggings
How to Beat It
Levitation is the main positioning problem here. A hit can lift you for 5 seconds, while Speed II helps Spark keep pressure on you, so avoid letting repeated hits dictate where the fight happens.



