Ice Wraith is a miniboss in [Dynamic] The Sewers. It uses a Stray as its base mob and scales dynamically with the dungeon.
Its 4.0× health multiplier and 1.4× damage multiplier give it more staying power than the regular sewer crew, while its abilities are where the fight gets properly inconvenient.
Overview
| Attribute | Details |
|---|---|
| Name | Ice Wraith |
| Dungeon | [Dynamic] The Sewers |
| Type | Miniboss |
| Base Mob | Stray |
| Level | Dynamic |
| Health Multiplier | 4.0× health multiplier |
| Damage Multiplier | 1.4× damage multiplier |
| Weapon | Bow |
| Armor | Iron Helmet, Iron Chestplate, Iron Leggings, Iron Boots |
| Leash Radius | 34 |
| Follow Distance | 38 |
Difficulty Scaling
Normal uses level sync +5, Hard uses level sync 0, and Mythic uses level sync -5. Because the level is dynamic, the mob scales with the dungeon rather than sitting at one fixed level.
Its listed powers are active on all three difficulties.
Powers and Abilities
- Movement Speed: Ice Wraith spawns with Speed II for about 83 minutes, effectively covering the whole fight. Active on all difficulties.
- Attack Freeze: When Ice Wraith hits a player, the target gets Slowness VI for 3 seconds, is encased in temporary packed ice for 3 seconds, and sees the freezing effect. Active on all difficulties.
- Moonwalk: Ice Wraith has permanent Jump Boost IV. Active on all difficulties.
Class Loot
Sewer Spelunker’s Sword, Sewer Spelunker’s Boots, Sewer Spelunker’s Chestplate, Sewer Spelunker’s Helmet, Sewer Spelunker’s Leggings
How to Beat It
Getting hit can lock your movement down hard: Slowness VI and temporary packed ice both last 3 seconds. With Speed II and permanent Jump Boost IV on the miniboss, the safer plan is to avoid the first hit rather than trying to recover after the freeze lands.



