This class-loot table is used by Black Philip, Abyssal Follower of Cthulhu, and Follower of Cthulhu.
Carried with the candles through the nave.
The procession had no music.
Overview
| Attribute | Details |
|---|---|
| Name | Processional Crossbow |
| Item Type | Crossbow |
| Dungeon | The Dark Cathedral |
| Source | Black Philip, Abyssal Follower of Cthulhu, Follower of Cthulhu |
| Loot Type | Class loot |
| Chance | 100% |
| Difficulty | All |
| Amount | 1 |
| Soulbound | No |
How It Drops
When Faithful class loot is awarded, exactly one item is chosen from the table by class. Enchantments are rolled each time it drops based on dungeon difficulty, and each player who wins the drop roll gets one item weighted toward their class.
Item Details
It is listed at 100% chance for All, with one item awarded when selected, and it is not soulbound.
Where to Get It
| Dropped By | Loot Table | Chance |
|---|---|---|
| Black Philip | Faithful Class Loot | 100% |
| Abyssal Follower of Cthulhu | Faithful Class Loot | 100% |
| Follower of Cthulhu | Faithful Class Loot | 100% |
Class Loot
Processional Crossbow is class loot. It has no fixed stats: its enchantments are rolled every time it drops, so no two copies are exactly alike, and harder difficulties allow higher enchantment levels. When a mob drops class loot, each player who wins the drop roll gets one item from that mob’s class loot pool, weighted toward their class.
Dropped as class loot by:
- Black Philip (miniboss): 25% chance per player who dealt at least 10% of the mob’s health
- Abyssal Follower of Cthulhu (dark_cathedral_tier_75_area_folk.yml), Follower of Cthulhu, Abyssal Follower of Cthulhu (dark_cathedral_tier_75_surprise_folk.yml) (regular mobs): 5% chance per player who dealt at least 10% of the mob’s health
Possible Enchantments
The levels below are the most each enchantment can roll. Each drop receives about half of the listed levels at random, so most copies land below these maximums. The chance shows how often an enchantment appears at all.
From minibosses:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Power up to III (always) Unbreaking up to II (65%) Quick Charge up to II (65%) Multishot up to I (65%) Piercing up to II (90%) |
| Hard | Power up to III (always) Unbreaking up to IV (85%) Quick Charge up to III (65%) Multishot up to I (65%) Piercing up to III (85%) |
| Mythic | Power up to IV (always) Unbreaking up to V (85%) Quick Charge up to III (65%) Multishot up to I (65%) Piercing up to IV (85%) |
From regular mobs:
| Difficulty | Possible Enchantments |
|---|---|
| Normal | Power up to II (always) Unbreaking up to II (50%) Piercing up to I (50%) |
| Hard | Power up to III (always) Unbreaking up to II (50%) Piercing up to II (50%) |
| Mythic | Power up to IV (always) Unbreaking up to III (55%) Piercing up to III (50%) |
Is It Worth It
Its main enchantment is Power, which can reach III on Normal, III on Hard and IV on Mythic when it drops from a miniboss. If you want this piece at its strongest, Mythic is the run to farm. Since every copy is rolled, two drops from the same difficulty can still differ, so check each one against what you are already using.
See Also
- Black Philip
- Abyssal Follower of Cthulhu
- Follower of Cthulhu
- Acolyte’s Cleaver
- Tide-Touched Bow
- Processional Crossbow
- Follower’s Trident
- Incense Reaper



