Knight’s Striders are unique Netherite Boots from Charlemagne in The Knight’s Castle. They combine defensive enchantments with an offensive reward: hitting an enemy gives the wearer Strength I.
“Excellent armored boots worthy of a knight.”
That makes these more than armor you put on and forget. The boots reward players who are actively connecting hits, while their enchantments cover projectile protection, general protection, and durability.
Overview
| Attribute | Details |
|---|---|
| Name | Knight's Striders |
| Item Type | Netherite Boots |
| Dungeon | The Knight's Castle |
| Dropped By | Charlemagne |
| Loot Type | Unique drop |
| Soulbound | No |
| Difficulty Versions | Normal, Hard, Mythic |
Stats by Difficulty
| Difficulty | Enchantments | Effects | Drop Chance |
|---|---|---|---|
| Normal | Projectile Protection V; Protection II; Unbreaking V | Strength I on self, when you hit | 5% |
| Hard | Projectile Protection V; Protection II; Unbreaking V | Strength I on self, when you hit | 5% |
| Mythic | Projectile Protection V; Protection II; Unbreaking V | Strength I on self, when you hit | 5% |
What the Stats Mean
The enchantments do different jobs. Projectile Protection V is aimed at projectile danger, Protection II provides broader protection, and Unbreaking V is the durability component. The bonus effect adds Strength I to the wearer when they hit.
The key phrase is when you hit. The Strength effect is not described as continuous; it is tied to landing an attack. Do not treat the boots as a permanent Strength buff before combat has even started.
That trigger makes their purpose clear: they are a good fit for a player who expects to keep attacking rather than only absorbing blows. The defensive traits do not disappear when you are between hits, but the offensive effect has a defined condition.
They are a 5% unique drop from Charlemagne’s final phase. That is a different rarity tier from the boss’s 2% weapons, though a run still has to reach and finish the final stage before this reward is in play.
Where to Get It
| Dropped By | Chance | Difficulty | Notes |
|---|---|---|---|
| Charlemagne | 5% | Normal | One item; not soulbound; final phase |
| Charlemagne | 5% | Hard | One item; not soulbound; final phase |
| Charlemagne | 5% | Mythic | One item; not soulbound; final phase |
Charlemagne moves through four phases. Its transitions begin at 80%, 50%, and 30% health, with the unique rewards appearing on the final phase. That makes these drops the reward for completing the full boss encounter, not for simply clearing one of its early stages.
The Knight’s Castle has Normal (level sync +5), Hard (+0), and Mythic (-5). The listed drop chance for this item applies to all three difficulties, so the percentage in the table is not a promise of a drop on any individual kill.
Is It Worth It
A strong all-around choice for a player who wants armor to contribute to offense. You get three named defensive or durability enchantments on Netherite Boots and a Strength I trigger when you hit. The appeal is the combination rather than one spectacular number.
The Normal, Hard, and Mythic versions all carry the same 5% drop chance and listed properties. A tougher difficulty does not grant a stronger Striders effect, so judge the item by what it already does.
See Also
- Charlemagne
- Dark Blood Splitter
- Ordained Armor
- Fine Helmet
- Damaged Leggings
- Charlemagne’s Spear



