Darkguard Sentry is a regular crew mob in [Dynamic] The Dark Spire. This Piglin Brute carries a Netherite Axe and wears Netherite armor across its chest, legs, and feet.
Its hits can apply Weakness and Wither, while attacking it can trigger a Ground Pound that turns the nearby floor into the bad place to be standing.
Overview
| Attribute | Details |
|---|---|
| Name | Darkguard Sentry |
| Dungeon | [Dynamic] The Dark Spire |
| Type | Crew (regular dungeon mob) |
| Base Mob | Piglin Brute |
| Level | Dynamic |
| Health Multiplier | 1× |
| Damage Multiplier | 1× |
| Weapon | Netherite Axe |
| Armor | Netherite Chestplate, Netherite Leggings, Netherite Boots |
| Leash Radius | 30 |
| Follow Distance | 10 |
Difficulty Scaling
Darkguard Sentry uses dynamic level scaling. Normal uses level sync +5, Hard uses +0, and Mythic uses -5.
Every listed power is active on all three difficulties.
Powers and Abilities
- Attack Weakness: A hit gives the player Weakness I for 3 seconds. Active on all difficulties.
- Ground Pound: Each time a player hits Darkguard Sentry, there is a 10% chance to trigger this power, with a 10-second global cooldown. The mob jumps and slams down; on landing, everything within 10 blocks is launched away and upward and gets Slowness III for 3 seconds. Active on all difficulties.
- Attack Wither: A hit gives the player Wither I for 3 seconds. Active on all difficulties.
- Knockback Immunity: Darkguard Sentry cannot be knocked back. Active on all difficulties.
Class Loot
Darkguard Edge, Underworld Hew, Fool’s Measure, Spire Sighting, Furnace Prongs, Ashfield Reaper, Smoldering Stamp, Darkguard Reach, Black-Hearted Rod, Spire Scout, Berserker’s Harness, Ashwalker Striders, Underworld Steps, Darkguard Vigil, Spirewall Plate, Basalt Watch Greaves, Hewn Footing, Lower Stair Guard, Hewn Taper
How to Beat It
Ground Pound is the ability to respect here. When it triggers, anything within 10 blocks of the landing gets launched and Slowness III for 3 seconds, so getting beyond that radius avoids the landing effect.
Its ordinary hits can also apply both Weakness I and Wither I for 3 seconds, and knockback will not move the Sentry. Close range can stack several problems faster than you can say “this staircase was a mistake.”
See Also
- Arzag the Beast
- Hellraiser
- Maalkv
- Crypt Keeper
- Nicolas Ribcage
- Zalmur the Impslayer
- Oroxak



