Mirage is a regular dungeon mob in The Sewers. Its dynamic level follows the dungeon’s difficulty sync.
It carries a bow and mixes forced movement with Wither, permanent fire resistance, and a delayed Gold Explosion.
Overview
| Attribute | Details |
|---|---|
| Name | Mirage |
| Dungeon | The Sewers |
| Type | Crew (regular dungeon mob) |
| Base Mob | Illusioner |
| Level | Dynamic |
| Health Multiplier | 1× health multiplier |
| Damage Multiplier | 1× damage multiplier |
| Weapon | Bow |
| Leash Radius | 40 |
| Follow Distance | 30 |
Difficulty Scaling
Normal uses a +5 level sync, Hard uses a 0 level sync, and Mythic uses a -5 level sync. The listed powers are active on all three difficulties.
Powers and Abilities
- Attack Push: When it hits a player, it launches that player directly away. This power has a 10-second global cooldown.
- Attack Wither: When it hits a player, that player gets Wither I for 3 seconds.
- Gold Explosion: A player hit on the mob has a 25% chance to trigger this power, with a 20-second global cooldown. The mob stops for 1.5 seconds with smoke particles, then sends 200 gold nuggets outward that damage players they hit.
- Invulnerability Fire: It has permanent Fire Resistance.
What It Says
- On damage: You victory, a lie
- On damage: Your odds, grim
- On damage: Your life, mine
- On damaged: This pain, an illusion
- On damaged: This blood, a mirage
- On damaged: This weakness, a lie
Class Loot
Sewer Spelunker's Sword, Sluice Chopper, Pipewatch Bow, Smuggler's Crossbow, Drainfork, Sewer Crescent, Manhole Knocker, Walkway Pike, Whisperpipe, Sluice Spark, Tunnelrunner Cap, Smuggler's Vest, Culvert Strides, Drywalk Boots, Sewer Spelunker's Helmet, Sewer Spelunker's Chestplate, Sewer Spelunker's Leggings, Sewer Spelunker's Boots, Inspection Cover.
How to Beat It
Watch for the 1.5-second smoke warning after attacking it, because Gold Explosion follows with 200 damaging gold nuggets flying outward. Fire is a poor answer due to its permanent Fire Resistance, and its direct hits can either push you away or apply Wither I for 3 seconds.



