Teleporter is a regular dungeon mob in The Vampire Manor, but it is not built like the enemies you hunt for loot. Its Rabbit base mob, level 999, and 99× health multiplier make it a very different kind of encounter.
Its named script is PlayerFellTeleportZone. This is the mob to recognize when dealing with a fall-triggered teleport area, not a target to farm for equipment.
Overview
| Attribute | Details |
|---|---|
| Name | Teleporter |
| Dungeon | The Vampire Manor |
| Type | Crew (regular dungeon mob) |
| Base Mob | Rabbit |
| Level | 999 (fixed) |
| Health Multiplier | 99× health multiplier |
| Damage Multiplier | 0.1× damage multiplier |
| Leash Radius | 30 |
| Follow Distance | 5 |
Difficulty Scaling
The Vampire Manor has three difficulty settings: Normal uses level sync +5, Hard uses level sync +0, and Mythic uses level sync -5. Teleporter stays at its fixed level of 999 rather than using dynamic level scaling.
Its fall-triggered teleport script is part of its encounter behavior, rather than a Normal-, Hard-, or Mythic-only combat power.
Fall-Triggered Teleport
Teleporter uses a script named PlayerFellTeleportZone. That links it to a player-fall teleport trigger; it does not make this a conventional combat encounter with a damage-dealing power.
The 99× health multiplier and 0.1× damage multiplier reinforce the distinction. A huge health multiplier is not a promise of an equally huge reward.
How to Beat It
Treat the Teleporter as part of the manor’s fall-related mechanics rather than as a normal kill target. Its level is fixed at 999 and its 99× health multiplier makes attacking it a poor use of time compared with progressing through the dungeon.
Its follow distance is only 5, compared with a leash radius of 30. The important distinction is recognizing what its script is for, instead of mistaking its massive health multiplier for boss-tier loot.



