Foolish Marksman is a regular crew mob in [Dynamic] The Dark Spire. This Piglin carries a Crossbow and backs it up with homing arrows that keep correcting course instead of accepting that they missed.
Its melee hits can pull players toward it, while fall damage and knockback do nothing to the mob itself. Distance is useful, but this marksman has opinions about who gets to keep it.
Overview
| Attribute | Details |
|---|---|
| Name | Foolish Marksman |
| Dungeon | [Dynamic] The Dark Spire |
| Type | Crew (regular dungeon mob) |
| Base Mob | Piglin |
| Level | Dynamic |
| Health Multiplier | 1× |
| Damage Multiplier | 1× |
| Weapon | Crossbow |
| Armor | Golden Helmet, Golden Chestplate, Golden Boots |
| Leash Radius | 30 |
| Follow Distance | 10 |
Difficulty Scaling
Foolish Marksman uses dynamic level scaling. Normal uses level sync +5, Hard uses +0, and Mythic uses -5.
Every listed power is active on all three difficulties.
Powers and Abilities
- Tracking Arrow: Once Foolish Marksman has a target, it fires a homing arrow every 3 seconds at each player within 20 blocks. Those arrows can keep homing for up to 60 seconds. Active on all difficulties.
- Attack Vacuum: A successful hit pulls the player toward Foolish Marksman. There is no cooldown. Active on all difficulties.
- Fall Damage Immunity: Foolish Marksman takes no fall damage. Active on all difficulties.
- Knockback Immunity: Foolish Marksman cannot be knocked back. Active on all difficulties.
Class Loot
Darkguard Edge, Underworld Hew, Fool’s Measure, Spire Sighting, Furnace Prongs, Ashfield Reaper, Smoldering Stamp, Darkguard Reach, Black-Hearted Rod, Spire Scout, Berserker’s Harness, Ashwalker Striders, Underworld Steps, Darkguard Vigil, Spirewall Plate, Basalt Watch Greaves, Hewn Footing, Lower Stair Guard, Hewn Taper
How to Beat It
Once it has a target, every player within 20 blocks can get a homing arrow every 3 seconds, and existing arrows may keep tracking for up to 60 seconds. Getting beyond that 20-block firing range stops you from being selected for new tracking shots while you are out there.
Do not expect knockback to create space at close range. Foolish Marksman cannot be knocked back, and a successful hit can pull you toward it with no cooldown.
See Also
- Arzag the Beast
- Hellraiser
- Maalkv
- Crypt Keeper
- Nicolas Ribcage
- Zalmur the Impslayer
- Oroxak



