Spirit Whisperer is a regular dungeon mob in The Sewers. Its dynamic level follows the dungeon’s difficulty sync.
Its three attack effects cover visibility, movement, and poison, making a single successful hit potentially troublesome depending on which power fires.
Overview
| Attribute | Details |
|---|---|
| Name | Spirit Whisperer |
| Dungeon | The Sewers |
| Type | Crew (regular dungeon mob) |
| Base Mob | Evoker |
| Level | Dynamic |
| Health Multiplier | 1× health multiplier |
| Damage Multiplier | 1× damage multiplier |
| Leash Radius | 40 |
| Follow Distance | 30 |
Difficulty Scaling
Normal uses a +5 level sync, Hard uses a 0 level sync, and Mythic uses a -5 level sync. The listed powers are active on all three difficulties.
Powers and Abilities
- Attack Blinding: When it hits a player, that player gets Blindness I for 3 seconds.
- Attack Freeze: When it hits a player, that player gets Slowness VI for 3 seconds, is encased in temporary packed ice for 3 seconds, and gets a freezing screen effect. This power has a 15-second cooldown and a 3-second global cooldown.
- Attack Poison: When it hits a player, that player gets Poison I for 3 seconds.
What It Says
- On damage: A curse upon you!
- On damage: A pox upon your family!
- On damage: Feel the wrath of the spirits!
- On damaged: You vex me so!
- On damaged: Spirits, protect me!
Class Loot
Sewer Spelunker's Sword, Sluice Chopper, Pipewatch Bow, Smuggler's Crossbow, Drainfork, Sewer Crescent, Manhole Knocker, Walkway Pike, Whisperpipe, Sluice Spark, Tunnelrunner Cap, Smuggler's Vest, Culvert Strides, Drywalk Boots, Sewer Spelunker's Helmet, Sewer Spelunker's Chestplate, Sewer Spelunker's Leggings, Sewer Spelunker's Boots, Inspection Cover.
How to Beat It
Avoiding its hits denies all three listed effects. The freeze attack is the biggest movement problem: Slowness VI and temporary packed ice last 3 seconds, and the power has a 15-second cooldown.



