Zalmur the Impslayer is a miniboss in [Dynamic] The Dark Spire. This Vindicator carries a Netherite Axe and combines close-range disruption with a delayed lightning attack.
Zalmur also brings Eerbix the Fallen into the fight, adding a fast Ravager to an encounter already built around pushing players out of position. The name says impslayer; the move set says your footing is the thing in immediate danger.
Overview
| Attribute | Details |
|---|---|
| Name | Zalmur the Impslayer |
| Dungeon | [Dynamic] The Dark Spire |
| Type | Miniboss |
| Base Mob | Vindicator |
| Level | Dynamic |
| Health Multiplier | 4× |
| Damage Multiplier | 1.4× |
| Weapon | Netherite Axe |
| Leash Radius | 18 |
Difficulty Scaling
Zalmur the Impslayer uses dynamic level scaling. Normal uses level sync +5, Hard uses +0, and Mythic uses -5.
Every listed power is active on all three difficulties, with no separate Hard-only or Mythic-only ability.
Powers and Abilities
- Attack Blinding: A hit gives the player Blindness I for 3 seconds. Active on all difficulties.
- Attack Fire: A hit sets the player on fire for 3 seconds. Active on all difficulties.
- Attack Lightning: When a player hits Zalmur, crit particles mark the spot under every player within 20 blocks. Lightning strikes those marked spots 3 seconds later, and the power has a 15-second global cooldown. Active on all difficulties.
- Attack Push: A hit launches the player directly away from Zalmur. It has a 10-second global cooldown and is active on all difficulties.
- Knockback Immunity: Zalmur cannot be knocked back. Active on all difficulties.
- Hyper Loot: On death, Zalmur triggers ten extra EliteMobs loot generations. Active on all difficulties.
- Eerbix the Fallen: Zalmur can summon Eerbix the Fallen. Active on all difficulties.
Summoned Reinforcements
Eerbix the Fallen uses a Ravager base mob with a 0.25× health multiplier and 0.6× damage multiplier. It adds Attack Push and Movement Speed to the fight.
- Attack Push: A hit launches the player directly away, with a 10-second global cooldown.
- Movement Speed: Eerbix the Fallen spawns with Speed II for effectively the whole fight.
Class Loot
How to Beat It
Watch the ground after Attack Lightning triggers. The marked spots are struck 3 seconds later, so moving off them is the clean answer instead of standing there and discovering whether confidence counts as lightning protection.
Zalmur cannot be knocked back, and Attack Push can throw you away from him on a hit. Eerbix the Fallen adds its own push plus Speed II, so keep enough room to recover your position when both mobs are active.



