Maalkv is a miniboss in [Dynamic] The Dark Spire. This Illusioner carries a Bow and wears a full set of Netherite armor.
Maalkv is built around ranged pressure, poison, a heavily telegraphed Gold Shotgun, and a Ghast reinforcement. Fire and knockback will not solve the problem for you, so movement matters more than trying to bully the boss around.
Overview
| Attribute | Details |
|---|---|
| Name | Maalkv |
| Dungeon | [Dynamic] The Dark Spire |
| Type | Miniboss |
| Base Mob | Illusioner |
| Level | Dynamic |
| Health Multiplier | 4× |
| Damage Multiplier | 1.4× |
| Weapon | Bow |
| Armor | Netherite Helmet, Netherite Chestplate, Netherite Leggings, Netherite Boots |
| Leash Radius | 26 |
Difficulty Scaling
Maalkv uses dynamic level scaling. Normal uses level sync +5, Hard uses +0, and Mythic uses -5.
Every listed power is active on all three difficulties, with no additional Hard-only or Mythic-only ability.
Powers and Abilities
- Attack Arrow: Once Maalkv has a target, every 8 seconds an arrow is fired at every Survival or Adventure player within 20 blocks. Active on all difficulties.
- Attack Poison: A hit gives the player Poison I for 3 seconds. Active on all difficulties.
- Gold Shotgun: When a player hits Maalkv, the boss can stop for a 3-second smoke telegraph and then fire 200 gold nuggets in a tight cone at that player. It has a 20-second cooldown and 7-second global cooldown. Active on all difficulties.
- Fire Immunity: Maalkv has permanent Fire Resistance. Active on all difficulties.
- Knockback Immunity: Maalkv cannot be knocked back. Active on all difficulties.
- Hyper Loot: On death, Maalkv triggers ten extra EliteMobs loot generations. Active on all difficulties.
- Maalkvvhar: Maalkv can summon Maalkvvhar. Active on all difficulties.
Summoned Reinforcements
Maalkvvhar uses a Ghast base mob with a 0.25× health multiplier and 0.6× damage multiplier. Once it has a target, every 8 seconds it fires an arrow at every Survival or Adventure player within 20 blocks.
Class Loot
How to Beat It
The big tell is Gold Shotgun. Maalkv stops and gives you 3 seconds of smoke showing the firing line, so move sideways instead of staying in front of the cone.
Regular arrow volleys keep coming while Maalkvvhar adds another source of multi-target arrows, and Poison punishes getting clipped up close. Knockback will not create space and fire will not stick, so treat the telegraphs as your invitation to reposition early.



